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* Add support for interlaced polarized 3d screenssapier2014-05-18
| | | | Add (experimental) support for topbottom as well as sidebyside 3d mode
* Add support for dpi based HUD scalingsapier2014-04-27
| | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
* Fix all warnings reported by clangSfan52014-04-15
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* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
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* Add third person viewBlockMen2014-04-12
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* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
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* Fix and improve view range tunerPerttu Ahola2013-08-03
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* Fix disappearing of wielditemPilzAdam2013-05-21
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* Dont animate changing wielditem from hand to handPilzAdam2013-05-20
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* Add a little animation when changing the wielded itemPilzAdam2013-05-20
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* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-18
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* Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola2013-04-23
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* Swing the camera down when the player lands on the ground, based on the ↵MirceaKitsune2013-04-11
| | | | velocity the surface is hit with.
* fix mesh leak in camera classsapier2013-04-07
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* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-03
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* Smooth day-night transitionsPerttu Ahola2012-12-02
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* Get rid of jordan4ibanez's insane digging animation speedPerttu Ahola2012-12-02
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* On-demand item meshes and texturesPerttu Ahola2012-12-02
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* Add jordan4ibanez' better digging animationPilzAdam2012-11-10
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* Define M_PI on MSVCPerttu Ahola2012-07-21
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* Increase vertical FOV on lower aspect ratios (<16:10)Perttu Ahola2012-03-27
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* Digging and placing soundsPerttu Ahola2012-03-24
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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* c55sound continuedPerttu Ahola2012-03-24
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* Attempt to fix build for MSVCPerttu Ahola2012-03-18
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* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
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* Set fixed FOV for the wielded itemKahrl2012-03-10
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* Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola2012-03-10
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* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
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* Page up and down change the minimum viewing rangeKahrl2012-02-01
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-03
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Show bare hand when no item is selectedPerttu Ahola2011-12-02
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* Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock ↵Kahrl2011-12-01
| | | | differently depending on the irrlicht version.
* Fix camera MaterialItem draw logicPerttu Ahola2011-11-29
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* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
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* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
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* Make view bobbing amount configurablePerttu Ahola2011-10-15
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