summaryrefslogtreecommitdiff
path: root/src/camera.cpp
Commit message (Collapse)AuthorAge
* Optimize/adjust blocks/ActiveObjects sent at the server based on client ↵lhofhansl2016-11-30
| | | | | | | settings. (#4811) Optimize/adjust blocks and active blocks sent at the server based on client settings.
* Use relative position for nametagsSmallJoker2016-10-06
|
* Camera: Higher frequency limit for view/hand bobbing and footstepsparamat2016-08-26
| | | | | | | | | | | | Rebased and tuned version of Calinou's original pull request. 'm_view_bobbing_speed' controls the frequency of view bobbing, hand bobbing and footsteps, it was limited to a maximum of 40 (walking frequency) so did not increase if player speed was modified by a 'speed buff', a sprinting mod or modified in .conf or advanced settngs. This commit raises the limit to 70 which is suitable for sprinting.
* Zooming the camera requires the 'zoom' privilegeBen Deutsch2016-08-10
|
* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-10
|
* Fix nametag hidingest312016-04-02
| | | | | | | | | Commit c3b279750ece0b5144bf8e973d55108347462223 "Move object nametags to camera" has added a regression to still display a shadow if their alpha got set to 0.
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-21
|
* Camera: Don't count camera offset twice for Nametagged CAOsRealBadAngel2016-02-19
|
* Move object nametags to cameraRealBadAngel2016-02-18
|
* Fix wield item glitchRealBadAngel2016-01-18
|
* Fix clang warningShadowNinja2015-10-31
|
* Rename macros with two leading underscoresShadowNinja2015-10-14
| | | | These names are reserved for the compiler/library implementations.
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
|
* Remove profiler.h include where it's not needed. Remove some unreachable and ↵Loic Blot2015-07-21
| | | | very old code
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Make camera clear error message if there's no errorShadowNinja2015-03-27
|
* Change error_message from wstring to stringShadowNinja2015-03-27
| | | | This removes a lot of narrow/wide conversions where a wide string was never used.
* Return step smoothing value to 23paramat2015-01-08
|
* Allow footstep sounds to play for liquid and ladder nodes, making swimming ↵MirceaKitsune2014-12-12
| | | | and climbing sounds possible
* Increase third person view distanceCalinou2014-12-07
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Fix regression (increase/decrease viewing range with +/- keys)Craig Robbins2014-12-07
|
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
| | | | | NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
* Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou2014-11-26
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Add support for interlaced polarized 3d screenssapier2014-05-18
| | | | Add (experimental) support for topbottom as well as sidebyside 3d mode
* Add support for dpi based HUD scalingsapier2014-04-27
| | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
* Fix all warnings reported by clangSfan52014-04-15
|
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
|
* Add third person viewBlockMen2014-04-12
|
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
|
* Fix and improve view range tunerPerttu Ahola2013-08-03
|
* Fix disappearing of wielditemPilzAdam2013-05-21
|
* Dont animate changing wielditem from hand to handPilzAdam2013-05-20
|
* Add a little animation when changing the wielded itemPilzAdam2013-05-20
|
* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-18
|
* Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola2013-04-23
|
* Swing the camera down when the player lands on the ground, based on the ↵MirceaKitsune2013-04-11
| | | | velocity the surface is hit with.
* fix mesh leak in camera classsapier2013-04-07
|
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-03
|
* Smooth day-night transitionsPerttu Ahola2012-12-02
|
* Get rid of jordan4ibanez's insane digging animation speedPerttu Ahola2012-12-02
|
* On-demand item meshes and texturesPerttu Ahola2012-12-02
|
* Add jordan4ibanez' better digging animationPilzAdam2012-11-10
|
* Define M_PI on MSVCPerttu Ahola2012-07-21
|
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
|
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors