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camera.cpp
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Age
...
*
Try to tune fog to work well on high-end machines also
Perttu Ahola
2011-10-18
*
Tune map rendering and related diagnostics
Perttu Ahola
2011-10-18
*
Make view bobbing amount configurable
Perttu Ahola
2011-10-15
*
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
*
Rotate wielded tool the right way and modify axe graphics accordingly
Perttu Ahola
2011-09-26
*
Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t...
Perttu Ahola
2011-09-26
*
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...
Kahrl
2011-09-21
*
reduce view bobbing slightly
Kahrl
2011-09-21
*
Create a separate scene manager for the wielded tool. This fixes the glitchyn...
Kahrl
2011-09-21
*
fix a numerical problem, but tool is still jittery
Kahrl
2011-09-20
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Fix jittery view bobbing at large map coordinates again. Wielded tool still h...
Kahrl
2011-09-20
*
Digging animation
Kahrl
2011-09-20
*
fix some normals
Kahrl
2011-09-19
*
Wielded tool updates, leaves and glass work now
Kahrl
2011-09-19
*
Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...
Kahrl
2011-09-19
*
Added sprite extruder
Kahrl
2011-09-19
*
trying some view bobbing changes
Kahrl
2011-09-18
*
Oops, up vector is needed.
Kahrl
2011-09-18
*
This looks more like MC view bobbing, but still not even close
Kahrl
2011-09-18
*
Made wielded tool move slightly (and smoothly) during view bobbing. Making th...
Kahrl
2011-09-15
*
View bobbing is slower in the water.
Kahrl
2011-09-15
*
trying something else... also replaced M_PI by PI everywhere
Kahrl
2011-09-08
*
minor view bobbing improvements
Kahrl
2011-09-08
*
make it slightly less annoying :o)
Kahrl
2011-09-08
*
Implemented view bobbing (testing simple lemniscate shape)
Kahrl
2011-09-08
*
Commented out debug statements again
Kahrl
2011-09-08
*
Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-09-08
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