Commit message (Collapse) | Author | Age | |
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* | Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072) | red-001 | 2017-01-20 |
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* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
| | | | | | | | | | | | | | | | | | | | | | * Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused | ||
* | Optimize/adjust blocks/ActiveObjects sent at the server based on client ↵ | lhofhansl | 2016-11-30 |
| | | | | | | | settings. (#4811) Optimize/adjust blocks and active blocks sent at the server based on client settings. | ||
* | Use relative position for nametags | SmallJoker | 2016-10-06 |
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* | Camera: Higher frequency limit for view/hand bobbing and footsteps | paramat | 2016-08-26 |
| | | | | | | | | | | | | Rebased and tuned version of Calinou's original pull request. 'm_view_bobbing_speed' controls the frequency of view bobbing, hand bobbing and footsteps, it was limited to a maximum of 40 (walking frequency) so did not increase if player speed was modified by a 'speed buff', a sprinting mod or modified in .conf or advanced settngs. This commit raises the limit to 70 which is suitable for sprinting. | ||
* | Zooming the camera requires the 'zoom' privilege | Ben Deutsch | 2016-08-10 |
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* | Add zoom, tweakable with zoom_fov, default key: Z (like optifine) | Esteban I. Ruiz Moreno | 2016-08-10 |
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* | Fix nametag hiding | est31 | 2016-04-02 |
| | | | | | | | | | Commit c3b279750ece0b5144bf8e973d55108347462223 "Move object nametags to camera" has added a regression to still display a shadow if their alpha got set to 0. | ||
* | Camera: remove auto tune FPS, single view range setting | RealBadAngel | 2016-02-21 |
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* | Camera: Don't count camera offset twice for Nametagged CAOs | RealBadAngel | 2016-02-19 |
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* | Move object nametags to camera | RealBadAngel | 2016-02-18 |
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* | Fix wield item glitch | RealBadAngel | 2016-01-18 |
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* | Fix clang warning | ShadowNinja | 2015-10-31 |
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* | Rename macros with two leading underscores | ShadowNinja | 2015-10-14 |
| | | | | These names are reserved for the compiler/library implementations. | ||
* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 |
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* | Remove profiler.h include where it's not needed. Remove some unreachable and ↵ | Loic Blot | 2015-07-21 |
| | | | | very old code | ||
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
| | | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | ||
* | Make camera clear error message if there's no error | ShadowNinja | 2015-03-27 |
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* | Change error_message from wstring to string | ShadowNinja | 2015-03-27 |
| | | | | This removes a lot of narrow/wide conversions where a wide string was never used. | ||
* | Return step smoothing value to 23 | paramat | 2015-01-08 |
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* | Allow footstep sounds to play for liquid and ladder nodes, making swimming ↵ | MirceaKitsune | 2014-12-12 |
| | | | | and climbing sounds possible | ||
* | Increase third person view distance | Calinou | 2014-12-07 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Fix regression (increase/decrease viewing range with +/- keys) | Craig Robbins | 2014-12-07 |
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* | Performance of main client loop up to 2x faster In places, up to 3 times faster | Craig Robbins | 2014-12-07 |
| | | | | | NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released | ||
* | Increase step smoothing to fit 1:1 stairs (works well on slabs too) | Calinou | 2014-11-26 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
| | | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. | ||
* | Add support for interlaced polarized 3d screens | sapier | 2014-05-18 |
| | | | | Add (experimental) support for topbottom as well as sidebyside 3d mode | ||
* | Add support for dpi based HUD scaling | sapier | 2014-04-27 |
| | | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen | ||
* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
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* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
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* | Add third person view | BlockMen | 2014-04-12 |
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* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
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* | Fix and improve view range tuner | Perttu Ahola | 2013-08-03 |
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* | Fix disappearing of wielditem | PilzAdam | 2013-05-21 |
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* | Dont animate changing wielditem from hand to hand | PilzAdam | 2013-05-20 |
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* | Add a little animation when changing the wielded item | PilzAdam | 2013-05-20 |
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* | Fix math for isBlockInSight. Fixes #718 (client-side). | Aaron Suen | 2013-05-18 |
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* | Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0 | Perttu Ahola | 2013-04-23 |
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* | Swing the camera down when the player lands on the ground, based on the ↵ | MirceaKitsune | 2013-04-11 |
| | | | | velocity the surface is hit with. | ||
* | fix mesh leak in camera class | sapier | 2013-04-07 |
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* | Fix camera "jumping" when attached and the parent goes too fast | Zeg9 | 2013-04-03 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Tilt camera on player damage (tweaked by PilzAdam) | Jeija | 2013-01-03 |
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* | Smooth day-night transitions | Perttu Ahola | 2012-12-02 |
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* | Get rid of jordan4ibanez's insane digging animation speed | Perttu Ahola | 2012-12-02 |
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* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 |
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* | Add jordan4ibanez' better digging animation | PilzAdam | 2012-11-10 |
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* | Define M_PI on MSVC | Perttu Ahola | 2012-07-21 |
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* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
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