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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* Increase vertical FOV on lower aspect ratios (<16:10)Perttu Ahola2012-03-27
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* Digging and placing soundsPerttu Ahola2012-03-24
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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* c55sound continuedPerttu Ahola2012-03-24
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* Attempt to fix build for MSVCPerttu Ahola2012-03-18
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* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
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* Set fixed FOV for the wielded itemKahrl2012-03-10
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* Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola2012-03-10
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* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
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* Page up and down change the minimum viewing rangeKahrl2012-02-01
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-03
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Show bare hand when no item is selectedPerttu Ahola2011-12-02
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* Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock ↵Kahrl2011-12-01
| | | | differently depending on the irrlicht version.
* Fix camera MaterialItem draw logicPerttu Ahola2011-11-29
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* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
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* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
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* Make view bobbing amount configurablePerttu Ahola2011-10-15
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Rotate wielded tool the right way and modify axe graphics accordinglyPerttu Ahola2011-09-26
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* Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵Perttu Ahola2011-09-26
| | | | tool movement when walking and tweak stuff a bit
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵Kahrl2011-09-21
| | | | and refactored some other code into calls of that
* reduce view bobbing slightlyKahrl2011-09-21
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* Create a separate scene manager for the wielded tool. This fixes the ↵Kahrl2011-09-21
| | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
* fix a numerical problem, but tool is still jitteryKahrl2011-09-20
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* Fix jittery view bobbing at large map coordinates again. Wielded tool still ↵Kahrl2011-09-20
| | | | has problems there
* Digging animationKahrl2011-09-20
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* fix some normalsKahrl2011-09-19
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* Wielded tool updates, leaves and glass work nowKahrl2011-09-19
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* Convert any inventory item into a mesh, bring back ↵Kahrl2011-09-19
| | | | InventoryItem::getImageRay(), some const-correctness fixes
* Added sprite extruderKahrl2011-09-19
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* trying some view bobbing changesKahrl2011-09-18
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* Oops, up vector is needed.Kahrl2011-09-18
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* This looks more like MC view bobbing, but still not even closeKahrl2011-09-18
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* Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵Kahrl2011-09-15
| | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
* View bobbing is slower in the water.Kahrl2011-09-15
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* trying something else... also replaced M_PI by PI everywhereKahrl2011-09-08
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* minor view bobbing improvementsKahrl2011-09-08
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* make it slightly less annoying :o)Kahrl2011-09-08
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* Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-08
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* Commented out debug statements againKahrl2011-09-08
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* Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl2011-09-08
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.