aboutsummaryrefslogtreecommitdiff
path: root/src/camera.cpp
Commit message (Collapse)AuthorAge
* Add support for dpi based HUD scalingsapier2014-04-27
| | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
* Fix all warnings reported by clangSfan52014-04-15
|
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
|
* Add third person viewBlockMen2014-04-12
|
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
|
* Fix and improve view range tunerPerttu Ahola2013-08-03
|
* Fix disappearing of wielditemPilzAdam2013-05-21
|
* Dont animate changing wielditem from hand to handPilzAdam2013-05-20
|
* Add a little animation when changing the wielded itemPilzAdam2013-05-20
|
* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-18
|
* Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola2013-04-23
|
* Swing the camera down when the player lands on the ground, based on the ↵MirceaKitsune2013-04-11
| | | | velocity the surface is hit with.
* fix mesh leak in camera classsapier2013-04-07
|
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-03
|
* Smooth day-night transitionsPerttu Ahola2012-12-02
|
* Get rid of jordan4ibanez's insane digging animation speedPerttu Ahola2012-12-02
|
* On-demand item meshes and texturesPerttu Ahola2012-12-02
|
* Add jordan4ibanez' better digging animationPilzAdam2012-11-10
|
* Define M_PI on MSVCPerttu Ahola2012-07-21
|
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
|
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
|
* Increase vertical FOV on lower aspect ratios (<16:10)Perttu Ahola2012-03-27
|
* Digging and placing soundsPerttu Ahola2012-03-24
|
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
|
* c55sound continuedPerttu Ahola2012-03-24
|
* Attempt to fix build for MSVCPerttu Ahola2012-03-18
|
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
|
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
|
* Set fixed FOV for the wielded itemKahrl2012-03-10
|
* Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola2012-03-10
|
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
|
* Page up and down change the minimum viewing rangeKahrl2012-02-01
|
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-03
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Show bare hand when no item is selectedPerttu Ahola2011-12-02
|
* Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock ↵Kahrl2011-12-01
| | | | differently depending on the irrlicht version.
* Fix camera MaterialItem draw logicPerttu Ahola2011-11-29
|
* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
|
* GameDef compilesPerttu Ahola2011-11-29
|
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
|
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
|
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
|
* Make view bobbing amount configurablePerttu Ahola2011-10-15
|
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
|