Commit message (Collapse) | Author | Age | ||
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* | Added sprite extruder | Kahrl | 2011-09-19 | |
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* | trying some view bobbing changes | Kahrl | 2011-09-18 | |
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* | Oops, up vector is needed. | Kahrl | 2011-09-18 | |
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* | This looks more like MC view bobbing, but still not even close | Kahrl | 2011-09-18 | |
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* | Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵ | Kahrl | 2011-09-15 | |
| | | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. | |||
* | View bobbing is slower in the water. | Kahrl | 2011-09-15 | |
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* | trying something else... also replaced M_PI by PI everywhere | Kahrl | 2011-09-08 | |
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* | minor view bobbing improvements | Kahrl | 2011-09-08 | |
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* | make it slightly less annoying :o) | Kahrl | 2011-09-08 | |
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* | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | 2011-09-08 | |
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* | Commented out debug statements again | Kahrl | 2011-09-08 | |
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* | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 | |
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. |