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Commit message (Expand)AuthorAge
* Fix and improve view range tunerPerttu Ahola2013-08-03
* Fix disappearing of wielditemPilzAdam2013-05-21
* Dont animate changing wielditem from hand to handPilzAdam2013-05-20
* Add a little animation when changing the wielded itemPilzAdam2013-05-20
* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-18
* Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola2013-04-23
* Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune2013-04-11
* fix mesh leak in camera classsapier2013-04-07
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-03
* Smooth day-night transitionsPerttu Ahola2012-12-02
* Get rid of jordan4ibanez's insane digging animation speedPerttu Ahola2012-12-02
* On-demand item meshes and texturesPerttu Ahola2012-12-02
* Add jordan4ibanez' better digging animationPilzAdam2012-11-10
* Define M_PI on MSVCPerttu Ahola2012-07-21
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Increase vertical FOV on lower aspect ratios (<16:10)Perttu Ahola2012-03-27
* Digging and placing soundsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* c55sound continuedPerttu Ahola2012-03-24
* Attempt to fix build for MSVCPerttu Ahola2012-03-18
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
* Set fixed FOV for the wielded itemKahrl2012-03-10
* Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola2012-03-10
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
* Page up and down change the minimum viewing rangeKahrl2012-02-01
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* Show bare hand when no item is selectedPerttu Ahola2011-12-02
* Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently...Kahrl2011-12-01
* Fix camera MaterialItem draw logicPerttu Ahola2011-11-29
* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
* Make view bobbing amount configurablePerttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Rotate wielded tool the right way and modify axe graphics accordinglyPerttu Ahola2011-09-26
* Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t...Perttu Ahola2011-09-26
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-21
* reduce view bobbing slightlyKahrl2011-09-21
* Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl2011-09-21