| Commit message (Expand) | Author | Age |
* | Minimap: show player markers | RealBadAngel | 2016-02-19 |
* | Move object nametags to camera | RealBadAngel | 2016-02-18 |
* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 |
* | Change error_message from wstring to string | ShadowNinja | 2015-03-27 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |
* | Fix regression (increase/decrease viewing range with +/- keys) | Craig Robbins | 2014-12-07 |
* | Performance of main client loop up to 2x faster In places, up to 3 times faster | Craig Robbins | 2014-12-07 |
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
* | Add support for interlaced polarized 3d screens | sapier | 2014-05-18 |
* | Add support for dpi based HUD scaling | sapier | 2014-04-27 |
* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
* | Add third person view | BlockMen | 2014-04-12 |
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
* | Fix and improve view range tuner | Perttu Ahola | 2013-08-03 |
* | Add a little animation when changing the wielded item | PilzAdam | 2013-05-20 |
* | Swing the camera down when the player lands on the ground, based on the veloc... | MirceaKitsune | 2013-04-11 |
* | fix mesh leak in camera class | sapier | 2013-04-07 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | c55sound continued | Perttu Ahola | 2012-03-24 |
* | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola | 2012-03-10 |
* | Page up and down change the minimum viewing range | Kahrl | 2012-02-01 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | inventorycube: use all three specified textures; also moved mesh creation / m... | Kahrl | 2011-12-03 |
* | Fix structs being declared as classes | Giuseppe Bilotta | 2011-12-01 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl | 2011-09-21 |
* | Create a separate scene manager for the wielded tool. This fixes the glitchyn... | Kahrl | 2011-09-21 |
* | Digging animation | Kahrl | 2011-09-20 |
* | Wielded tool updates, leaves and glass work now | Kahrl | 2011-09-19 |
* | Convert any inventory item into a mesh, bring back InventoryItem::getImageRay... | Kahrl | 2011-09-19 |
* | Added sprite extruder | Kahrl | 2011-09-19 |
* | This looks more like MC view bobbing, but still not even close | Kahrl | 2011-09-18 |
* | Made wielded tool move slightly (and smoothly) during view bobbing. Making th... | Kahrl | 2011-09-15 |
* | View bobbing is slower in the water. | Kahrl | 2011-09-15 |
* | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | 2011-09-08 |
* | Collected and moved existing camera infrastructure from game.cpp to camera.cp... | Kahrl | 2011-09-08 |