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* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-21
* Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl2011-09-21
* Digging animationKahrl2011-09-20
* Wielded tool updates, leaves and glass work nowKahrl2011-09-19
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-19
* Added sprite extruderKahrl2011-09-19
* This looks more like MC view bobbing, but still not even closeKahrl2011-09-18
* Made wielded tool move slightly (and smoothly) during view bobbing. Making th...Kahrl2011-09-15
* View bobbing is slower in the water.Kahrl2011-09-15
* Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-08
* Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08