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client.cpp
Commit message (
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Author
Age
*
Remove superfluous pointer null checks
QrchackOfficial
2017-06-10
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
[CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)
Pierre-Adrien Langrognet
2017-05-21
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
*
Mainmenu: Fix issues while trying to enable all mods (#5770)
SmallJoker
2017-05-19
*
When minimap is disabled in configuration, really disable it (#5771)
Loïc Blot
2017-05-19
*
Add function to get server info.
red-001
2017-05-04
*
Sound API: Add fading sounds
Brandon
2017-05-03
*
Client & ClientEnvirnment: don't create fake events (#5676)
Loïc Blot
2017-04-29
*
Fix Travis/unittest broken since b662a45
SmallJoker
2017-04-29
*
Clean up getTime helpers
ShadowNinja
2017-04-28
*
Fix #5655 (#5658)
red-001
2017-04-26
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-04-19
*
MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...
Perttu Ahola
2017-04-17
*
Android progressbar fix (#5601)
Loïc Blot
2017-04-16
*
LocalPlayer api lua
Vincent Glize
2017-04-08
*
[CSM] Add event on_connect player API lua (#5540)
Vincent Glize
2017-04-08
*
[CSM] Add function and chat command to disconnect from server. (#5487)
red-001
2017-04-01
*
Add mesh generation delay
number Zero
2017-03-26
*
Refactor Game class (part 2) (#5422)
Loïc Blot
2017-03-19
*
[CSM] Fix minimap problems (#5405)
Loïc Blot
2017-03-17
*
[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
Loïc Blot
2017-03-17
*
[CSM] Add minimap API modifiers (#5399)
Loïc Blot
2017-03-16
*
Add ModStorageAPI to client side modding (#5396)
Loïc Blot
2017-03-16
*
[CSM] Add enable_client_modding param (default: false)
nerzhul
2017-03-13
*
[CSM] Add `get_node` and `get_node_or_nil`
red-001
2017-03-13
*
[CSM] implement client side mod loading (#5123)
Loïc Blot
2017-03-13
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
[CSM] Add client-sided chat commands (#5092)
red-001
2017-03-13
*
[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
red-001
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Remove client-side chat prediction. (#5055)
red-001
2017-01-17
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
View range: Set maximum to 4000 nodes
Rogier
2016-12-12
*
Fix computation of viewing range (in blocks) sent to server (#4882)
Rogier-5
2016-12-11
*
Optimize block sent: Fix rendering issue
Lars Hofhansl
2016-12-03
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Add control information to player interacts (#4685)
raymoo
2016-11-12
*
Environment cleanup
Loic Blot
2016-10-09
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Use the standard to_string() functions for C++11 (#4279)
Rogier-5
2016-08-11
*
Hud: Cache hud_scaling, fix minor style issues
kwolekr
2016-04-10
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