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path: root/src/client.cpp
Commit message (Collapse)AuthorAge
* Fix typo in particle spawningMetaDucky2013-05-20
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* Fix memory leak in MeshUpdateThreadPilzAdam2013-05-18
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* Add progress bar to item visuals preloadingZeg92013-05-13
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* Fix memory leak: remove InventoryAction after sending and applyingPilzAdam2013-05-11
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* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
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* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
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* Fixes possible crash when using hud_change with "align" or "offset"Diego Martínez2013-04-23
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* Fix to: addUpdateMeshTaskWithEdgeRealBadAngel2013-04-23
| | | | Check in all 6 directions instead of just 3.
* Added offset support for HUD itemsDiego Martínez2013-04-23
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* Added support for alignment in HUD itemsDiego Martínez2013-04-23
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* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
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* Lua HUDJonathon Anderson2013-04-18
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* fix memory leak in loadMediasapier2013-04-07
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* fix 3d model mesh leaksapier2013-04-07
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* Fix nick completionPilzAdam2013-04-05
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* Allow spawning particles from the server, from luaJeija2013-03-23
| | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Improved Player PhysicsMirceaKitsune2013-02-14
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* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
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* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
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* Fix 'longjmp causes uninitialized stack frame' in cURLPilzAdam2012-12-26
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* Make m_media_fetch_threads to contain MediaFetchThread* instead of ↵Ilya Zhuravlev2012-12-17
| | | | MediaFetchThread
* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
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* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-02
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* ShaderSource and silly example shadersKahrl2012-12-02
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* Add setting preload_item_visualsPerttu Ahola2012-12-02
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* On-demand item meshes and texturesPerttu Ahola2012-12-02
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* Modify some client log message levelsPerttu Ahola2012-12-02
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* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-26
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* Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola2012-11-26
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* New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola2012-11-26
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* RealBadAngel's patch which allows the lua api to read pressed player keys. ↵MirceaKitsune2012-11-25
| | | | | | | | | | This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
* A bunch of fixesMirceaKitsune2012-11-25
| | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
* Get the mesh working through the memory cache properly. Most credit goes to ↵MirceaKitsune2012-11-25
| | | | | | | | | | celeron55 for the help on this code Get the texture from memory as well Add .x to the list of supported formats Update LUA API documentation
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-25
| | | | | | | | (obj, md2 and md3 are currently allowed) Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet! If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
* Detached inventoriesPerttu Ahola2012-07-24
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* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Implement sign using form field protocolPerttu Ahola2012-06-03
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* Log more stuff in Client::afterContentReceived()Perttu Ahola2012-05-19
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* Allow looping of local and positional soundsPerttu Ahola2012-04-08
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* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* Switch sound randomizer postfixes from N.ogg to .N.oggPerttu Ahola2012-03-25
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* Almost support loading sounds from serverPerttu Ahola2012-03-25
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