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client.cpp
Commit message (
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Author
Age
*
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Loic Blot
2015-03-31
*
Change format of screenshot names
Craig Robbins
2015-03-31
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
Change filename of screenshots to something more human readable
Craig Robbins
2015-03-25
*
Move client packet generators to dedicated functions for:
Loic Blot
2015-03-16
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
*
client.cpp: typo fix and break; fix to make some compilers happy
Loic Blot
2015-03-13
*
Replace NetworkPacket pointers to references
Loic Blot
2015-03-13
*
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
*
Fix memleak pointed by issue #2439.
Loic Blot
2015-03-08
*
Fix unitialized data when creating TOSERVER_INIT packet
Loic Blot
2015-03-08
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
*
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
*
Fix some memory leaks on packet sending.
Loic Blot
2015-02-21
*
Replace std::list by std::vector into timerUpdate calls
Loic Blot
2015-02-17
*
Remove old comment from Network Rework Patch 2/4
Loic Blot
2015-02-17
*
[Patch 2/4] Network rework: packet writing, sending and cleanups
Loic Blot
2015-02-16
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Network Layer 7 rework (Packet handling)
Loic Blot
2015-02-10
*
Reduce gettext wide/narrow and string/char* conversions
ShadowNinja
2015-02-05
*
Fix local map saving when joining a local server from the server tab
Craig Robbins
2015-01-31
*
Fix memory leaks due to messed up memory handling for particles as well as th...
sapier
2015-01-09
*
NodeResolver: Perform callback immediately if node registration phase finished
kwolekr
2015-01-04
*
More consistent progress bar from 0-100 on startup
sapier
2015-01-02
*
Fix missing call to std::ostringstream::str
ShadowNinja
2014-12-12
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
Fix lighting artifacts (Issue #1887).
RealBadAngel
2014-12-08
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Craig Robbins
2014-12-01
*
Implement proper font handling
sapier
2014-11-30
*
Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
*
Add (optional) client-side saving of server map to disk
sfan5
2014-11-19
*
Speed up removing a node (less block mesh updates).
RealBadAngel
2014-11-08
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
*
Various uninitialised variable fixes
Craig Robbins
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Simplify player modification checks
ShadowNinja
2014-10-01
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Allow taking screenshots of formspecs and move message to chat
BlockMen
2014-09-21
*
Node highlighting.
RealBadAngel
2014-09-17
*
Move #includes from version.h to version.cpp
Kahrl
2014-08-10
*
Add support for Android 2.3+
sapier
2014-06-29
*
Unite nodes shaders.
RealBadAngel
2014-06-15
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Send max number of characters instead of asserting in case of too long chat m...
sapier
2014-05-11
*
Fix invalid cast fix resulting in chat messages beeing limited to 256 bytes
sapier
2014-05-11
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