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Commit message (Expand)AuthorAge
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-31
* Change format of screenshot namesCraig Robbins2015-03-31
* Clean up and tweak build systemShadowNinja2015-03-27
* Change filename of screenshots to something more human readableCraig Robbins2015-03-25
* Move client packet generators to dedicated functions for:Loic Blot2015-03-16
* Finer progress bar updates when initializing nodesest312015-03-15
* client.cpp: typo fix and break; fix to make some compilers happyLoic Blot2015-03-13
* Replace NetworkPacket pointers to referencesLoic Blot2015-03-13
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-13
* Fix memleak pointed by issue #2439.Loic Blot2015-03-08
* Fix unitialized data when creating TOSERVER_INIT packetLoic Blot2015-03-08
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Clean up database API and save the local map on an intervalShadowNinja2015-03-06
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* Fix some memory leaks on packet sending.Loic Blot2015-02-21
* Replace std::list by std::vector into timerUpdate callsLoic Blot2015-02-17
* Remove old comment from Network Rework Patch 2/4Loic Blot2015-02-17
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-16
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-11
* Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins2015-02-11
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-11
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-10
* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-05
* Fix local map saving when joining a local server from the server tabCraig Robbins2015-01-31
* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-09
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-04
* More consistent progress bar from 0-100 on startupsapier2015-01-02
* Fix missing call to std::ostringstream::strShadowNinja2014-12-12
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
* Fix lighting artifacts (Issue #1887).RealBadAngel2014-12-08
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins2014-12-01
* Implement proper font handlingsapier2014-11-30
* Fix client "double saving" simple singleplayer local mapsCraig Robbins2014-11-26
* Add (optional) client-side saving of server map to disksfan52014-11-19
* Speed up removing a node (less block mesh updates).RealBadAngel2014-11-08
* Recalculate normals for cached meshes.RealBadAngel2014-10-21
* Various uninitialised variable fixesCraig Robbins2014-10-19
* Add meshnode drawtype.RealBadAngel2014-10-18
* Simplify player modification checksShadowNinja2014-10-01
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Allow taking screenshots of formspecs and move message to chatBlockMen2014-09-21
* Node highlighting.RealBadAngel2014-09-17
* Move #includes from version.h to version.cppKahrl2014-08-10
* Add support for Android 2.3+sapier2014-06-29
* Unite nodes shaders.RealBadAngel2014-06-15
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Send max number of characters instead of asserting in case of too long chat m...sapier2014-05-11
* Fix invalid cast fix resulting in chat messages beeing limited to 256 bytessapier2014-05-11