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* Removed a single outdated comment in client.cppPerttu Ahola2011-05-09
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* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
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* new object systemPerttu Ahola2011-04-10
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
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* Made mesh update on node removal asynchronous on client, to reduce frametime ↵Perttu Ahola2011-04-06
| | | | spikes
* Made mesh update on node addition asynchronous on client, to reduce ↵Perttu Ahola2011-04-06
| | | | frametime spikes
* Chests work now!Perttu Ahola2011-04-04
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
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* Node metadata frameworkPerttu Ahola2011-04-04
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-03
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* Removed lua stuffPerttu Ahola2011-04-03
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* commit before some radical changesPerttu Ahola2011-04-02
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* mapgen work-in-progressPerttu Ahola2011-03-02
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
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* mainly work on object scripting apiPerttu Ahola2011-02-23
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* now it works nicelyPerttu Ahola2011-02-11
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* bug-fixin'Perttu Ahola2011-02-08
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* Tweaking aroundPerttu Ahola2011-01-25
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* OMG! Main Menu!Perttu Ahola2011-01-23
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* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
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* removed Client::isFetchingBlocksPerttu Ahola2011-01-07
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* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-29
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* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
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* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
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* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
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* new viewing range updater algorithmPerttu Ahola2010-12-26
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* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
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* base stuff for item->object conversionPerttu Ahola2010-12-24
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* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
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* fixed crack animation timing in clientPerttu Ahola2010-12-23
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* crafting system!Perttu Ahola2010-12-22
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* some work-in-progressPerttu Ahola2010-12-22
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* organizing stuff.Perttu Ahola2010-12-21
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* Cracking blocks while diggingPerttu Ahola2010-12-21
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* working time-of-day sending from server to clientPerttu Ahola2010-12-20
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* added dedicated server build without irrlichtPerttu Ahola2010-12-19
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* day/night working client sidePerttu Ahola2010-12-19
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* before daynight mesh cachePerttu Ahola2010-12-18
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* before adding day/night lightingPerttu Ahola2010-12-18
| | | | | --HG-- rename : data/light.png => data/cloud.png
* tinkering aroundPerttu Ahola2010-12-14
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* in before messing with face drawing orientationPerttu Ahola2010-12-14
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* working nicelyPerttu Ahola2010-12-13
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