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path: root/src/client.cpp
Commit message (Collapse)AuthorAge
* Fix missing call to std::ostringstream::strShadowNinja2014-12-12
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* Use std::string::empty() instead of size() where applicableAnton2014-12-12
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* Fix lighting artifacts (Issue #1887).RealBadAngel2014-12-08
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* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
| | | | | NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
* Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins2014-12-01
| | | | | Without this patch node 0,0,0 is highlighted when enable_node_highligting is false There is a minor lighting issue remaining, however it seems to be related to a different bug (https://github.com/minetest/minetest/issues/1887)
* Implement proper font handlingsapier2014-11-30
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* Fix client "double saving" simple singleplayer local mapsCraig Robbins2014-11-26
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* Add (optional) client-side saving of server map to disksfan52014-11-19
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* Speed up removing a node (less block mesh updates).RealBadAngel2014-11-08
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* Recalculate normals for cached meshes.RealBadAngel2014-10-21
| | | | | | Check if mesh is here before adding to meshcollector. Fix deleting the meshes.
* Various uninitialised variable fixesCraig Robbins2014-10-19
| | | | | | sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialised
* Add meshnode drawtype.RealBadAngel2014-10-18
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* Simplify player modification checksShadowNinja2014-10-01
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* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Allow taking screenshots of formspecs and move message to chatBlockMen2014-09-21
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* Node highlighting.RealBadAngel2014-09-17
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* Move #includes from version.h to version.cppKahrl2014-08-10
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* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Unite nodes shaders.RealBadAngel2014-06-15
| | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
* Add support for interlaced polarized 3d screenssapier2014-05-18
| | | | Add (experimental) support for topbottom as well as sidebyside 3d mode
* Send max number of characters instead of asserting in case of too long chat ↵sapier2014-05-11
| | | | messages
* Fix invalid cast fix resulting in chat messages beeing limited to 256 bytessapier2014-05-11
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* Fix heart + bubble bar size on different texture packssapier2014-05-07
| | | | | | | Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
* Add hack to avoid 2s startup delay on local gamessapier2014-05-02
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* Add download rate to media progress bar (non http mode only!)sapier2014-04-29
| | | | Minor coding style fixes
* Use integers instead of float valuesBlockMen2014-04-12
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* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
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* Add third person viewBlockMen2014-04-12
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* Add support for named threads (atm linux only)sapier2014-04-09
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* Cleanup client init states by bumping protocol versionsapier2014-04-08
| | | | | | | | | | Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
* Pass arguments by referenceSelat2014-03-12
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* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
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* Remove lots of dead codesapier2014-02-07
| | | | | Add check for datatype overflows use native datatype indices instead of fixed 16bit/32bit ones
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵Perttu Ahola2014-02-01
| | | | brightness
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
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* Add propper client initializationsapier2014-01-31
| | | | | | | | | | | | | -add client states to avoid server sending data to uninitialized clients -don't show uninitialized clients to other players -propper client disconnect handling Minor comment fixes in server Minor bugfixes in connection -improved peer id calculation -honor NDEBUG flag -improved disconnect handling -increased initial send window Remove some dead code
* New HUD element - waypoint.RealBadAngel2014-01-26
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* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
| | | | | | | Use tables for adding particles, deprecate former way. separate particles(pawner) definition, add default values, work with no arguments
* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-10
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* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
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* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-06
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* Remove an unused function and include from client.cppPilzAdam2013-12-15
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* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
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* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Add minetest.swap_nodeNovatux2013-11-30
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* Correct useragent in http queriesproller2013-11-06
| | | | Net struct init
* Always use builtin JThread librarykwolekr2013-09-15
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* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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