| Commit message (Expand) | Author | Age |
* | Added the ability to change your password (via pause menu) | Ciaran Gultnieks | 2011-05-22 |
* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 |
* | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | 2011-05-20 |
* | Removed a single outdated comment in client.cpp | Perttu Ahola | 2011-05-09 |
* | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | 2011-04-23 |
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
* | fixed warnings reported by cppcheck | Perttu Ahola | 2011-04-11 |
* | new object system | Perttu Ahola | 2011-04-10 |
* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
* | Made mesh update on node removal asynchronous on client, to reduce frametime ... | Perttu Ahola | 2011-04-06 |
* | Made mesh update on node addition asynchronous on client, to reduce frametime... | Perttu Ahola | 2011-04-06 |
* | Chests work now! | Perttu Ahola | 2011-04-04 |
* | fully implemented the sign with the new framework | Perttu Ahola | 2011-04-04 |
* | Node metadata framework | Perttu Ahola | 2011-04-04 |
* | Made a proper queued thread to client for handling some block mesh updates. A... | Perttu Ahola | 2011-04-04 |
* | Modified block mesh generation to have clearer input and output. Instead of b... | Perttu Ahola | 2011-04-03 |
* | commit before some more radical changes | Perttu Ahola | 2011-04-03 |
* | Removed lua stuff | Perttu Ahola | 2011-04-03 |
* | commit before some radical changes | Perttu Ahola | 2011-04-02 |
* | mapgen work-in-progress | Perttu Ahola | 2011-03-02 |
* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
* | modified the build system of lua to a more minimal one | Perttu Ahola | 2011-02-24 |
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | now it works nicely | Perttu Ahola | 2011-02-11 |
* | bug-fixin' | Perttu Ahola | 2011-02-08 |
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
* | Tweaking around | Perttu Ahola | 2011-01-25 |
* | OMG! Main Menu! | Perttu Ahola | 2011-01-23 |
* | Players are left on server while server is running. No passwords yet. | Perttu Ahola | 2011-01-15 |
* | removed Client::isFetchingBlocks | Perttu Ahola | 2011-01-07 |
* | tuned expired mesh updating while drawing a bit | Perttu Ahola | 2010-12-29 |
* | A bit longer day and a bit shorter night. Client-side. | Perttu Ahola | 2010-12-29 |
* | better debug output in segfaults and stack overflows in windows | Perttu Ahola | 2010-12-27 |
* | drawing range updater update and myrand() (but not usage of it) | Perttu Ahola | 2010-12-26 |
* | new viewing range updater algorithm | Perttu Ahola | 2010-12-26 |
* | disconnect method to connection to be used instead of just timing out | Perttu Ahola | 2010-12-24 |
* | base stuff for item->object conversion | Perttu Ahola | 2010-12-24 |
* | changes to handing of digging (non backwards-compatible i guess) | Perttu Ahola | 2010-12-23 |
* | fixed crack animation timing in client | Perttu Ahola | 2010-12-23 |
* | crafting system! | Perttu Ahola | 2010-12-22 |
* | some work-in-progress | Perttu Ahola | 2010-12-22 |
* | organizing stuff. | Perttu Ahola | 2010-12-21 |
* | Cracking blocks while digging | Perttu Ahola | 2010-12-21 |
* | working time-of-day sending from server to client | Perttu Ahola | 2010-12-20 |
* | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 |
* | day/night working client side | Perttu Ahola | 2010-12-19 |
* | before daynight mesh cache | Perttu Ahola | 2010-12-18 |
* | before adding day/night lighting | Perttu Ahola | 2010-12-18 |