| Commit message (Expand) | Author | Age |
... | |
* | Fix nick completion | PilzAdam | 2013-04-05 |
* | Allow spawning particles from the server, from lua | Jeija | 2013-03-23 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Improved Player Physics | MirceaKitsune | 2013-02-14 |
* | Fix buttons not working for Lua-triggered formspecs | sapier | 2013-01-07 |
* | Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua | sapier | 2013-01-02 |
* | Fix 'longjmp causes uninitialized stack frame' in cURL | PilzAdam | 2012-12-26 |
* | Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetch... | Ilya Zhuravlev | 2012-12-17 |
* | Added ability to fetch media from remote server (using cURL library) | Ilya Zhuravlev | 2012-12-16 |
* | Don't send player position from client to server if the player hasn't moved | MirceaKitsune | 2012-12-02 |
* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 |
* | Add setting preload_item_visuals | Perttu Ahola | 2012-12-02 |
* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 |
* | Modify some client log message levels | Perttu Ahola | 2012-12-02 |
* | Default server step to 0.1s and sync object/player update intervals to it | Perttu Ahola | 2012-11-26 |
* | Move util/serialize.h out from staticobject.h for smaller header dependencies | Perttu Ahola | 2012-11-26 |
* | New PROTOCOL_VERSION scheme (allow client to support a range of versions) | Perttu Ahola | 2012-11-26 |
* | RealBadAngel's patch which allows the lua api to read pressed player keys. Th... | MirceaKitsune | 2012-11-25 |
* | A bunch of fixes | MirceaKitsune | 2012-11-25 |
* | Get the mesh working through the memory cache properly. Most credit goes to c... | MirceaKitsune | 2012-11-25 |
* | Add a subfolder for models and transfer models from server to client | MirceaKitsune | 2012-11-25 |
* | Detached inventories | Perttu Ahola | 2012-07-24 |
* | minetest.register_on_player_receive_fields() | Perttu Ahola | 2012-07-22 |
* | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Initially split utility.h to multiple files in util/ | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Implement sign using form field protocol | Perttu Ahola | 2012-06-03 |
* | Log more stuff in Client::afterContentReceived() | Perttu Ahola | 2012-05-19 |
* | Allow looping of local and positional sounds | Perttu Ahola | 2012-04-08 |
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
* | Switch sound randomizer postfixes from N.ogg to .N.ogg | Perttu Ahola | 2012-03-25 |
* | Almost support loading sounds from server | Perttu Ahola | 2012-03-25 |
* | Texture cache -> Media cache WIP | Perttu Ahola | 2012-03-25 |
* | Cache textures by checksum | Jonathan Neuschäfer | 2012-03-25 |
* | Lua API for playing sounds | Perttu Ahola | 2012-03-24 |
* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
* | c55sound continued | Perttu Ahola | 2012-03-24 |
* | celeron55's sound system initial framework | Perttu Ahola | 2012-03-24 |
* | Profiler graph | Perttu Ahola | 2012-03-21 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | Add Client::getEnv() and remove some unnecessary wrappers | Perttu Ahola | 2012-03-15 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Chat console, including a number of rebases and modifications. | Kahrl | 2012-03-10 |
* | Initial directory structure rework | Perttu Ahola | 2012-03-10 |
* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |