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Commit message (Expand)AuthorAge
* Remove superfluous pointer null checksQrchackOfficial2017-06-10
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker2017-05-19
* When minimap is disabled in configuration, really disable it (#5771)Loïc Blot2017-05-19
* Add function to get server info.red-0012017-05-04
* Sound API: Add fading soundsBrandon2017-05-03
* Client & ClientEnvirnment: don't create fake events (#5676)Loïc Blot2017-04-29
* Fix Travis/unittest broken since b662a45SmallJoker2017-04-29
* Clean up getTime helpersShadowNinja2017-04-28
* Fix #5655 (#5658)red-0012017-04-26
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Player data to Database (#5475)Loïc Blot2017-04-23
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-17
* Android progressbar fix (#5601)Loïc Blot2017-04-16
* LocalPlayer api luaVincent Glize2017-04-08
* [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-08
* [CSM] Add function and chat command to disconnect from server. (#5487)red-0012017-04-01
* Add mesh generation delaynumber Zero2017-03-26
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-19
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-17
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-16
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-16
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Remove client-side chat prediction. (#5055)red-0012017-01-17
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Breath cheat fix: server sideLoic Blot2017-01-01
* View range: Set maximum to 4000 nodesRogier2016-12-12
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-11
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-03
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* Add control information to player interacts (#4685)raymoo2016-11-12
* Environment cleanupLoic Blot2016-10-09
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Use the standard to_string() functions for C++11 (#4279)Rogier-52016-08-11
* Hud: Cache hud_scaling, fix minor style issueskwolekr2016-04-10