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client.cpp
Commit message (
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Author
Age
...
*
new object system
Perttu Ahola
2011-04-10
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
*
Made mesh update on node removal asynchronous on client, to reduce frametime ...
Perttu Ahola
2011-04-06
*
Made mesh update on node addition asynchronous on client, to reduce frametime...
Perttu Ahola
2011-04-06
*
Chests work now!
Perttu Ahola
2011-04-04
*
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
*
Node metadata framework
Perttu Ahola
2011-04-04
*
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-04
*
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
*
commit before some more radical changes
Perttu Ahola
2011-04-03
*
Removed lua stuff
Perttu Ahola
2011-04-03
*
commit before some radical changes
Perttu Ahola
2011-04-02
*
mapgen work-in-progress
Perttu Ahola
2011-03-02
*
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
*
modified the build system of lua to a more minimal one
Perttu Ahola
2011-02-24
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
now it works nicely
Perttu Ahola
2011-02-11
*
bug-fixin'
Perttu Ahola
2011-02-08
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
*
Tweaking around
Perttu Ahola
2011-01-25
*
OMG! Main Menu!
Perttu Ahola
2011-01-23
*
Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
*
removed Client::isFetchingBlocks
Perttu Ahola
2011-01-07
*
tuned expired mesh updating while drawing a bit
Perttu Ahola
2010-12-29
*
A bit longer day and a bit shorter night. Client-side.
Perttu Ahola
2010-12-29
*
better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27
*
drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
*
new viewing range updater algorithm
Perttu Ahola
2010-12-26
*
disconnect method to connection to be used instead of just timing out
Perttu Ahola
2010-12-24
*
base stuff for item->object conversion
Perttu Ahola
2010-12-24
*
changes to handing of digging (non backwards-compatible i guess)
Perttu Ahola
2010-12-23
*
fixed crack animation timing in client
Perttu Ahola
2010-12-23
*
crafting system!
Perttu Ahola
2010-12-22
*
some work-in-progress
Perttu Ahola
2010-12-22
*
organizing stuff.
Perttu Ahola
2010-12-21
*
Cracking blocks while digging
Perttu Ahola
2010-12-21
*
working time-of-day sending from server to client
Perttu Ahola
2010-12-20
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
*
day/night working client side
Perttu Ahola
2010-12-19
*
before daynight mesh cache
Perttu Ahola
2010-12-18
*
before adding day/night lighting
Perttu Ahola
2010-12-18
*
tinkering around
Perttu Ahola
2010-12-14
*
in before messing with face drawing orientation
Perttu Ahola
2010-12-14
*
working nicely
Perttu Ahola
2010-12-13
*
license stuff
Perttu Ahola
2010-11-29
*
fixed face updating slowness bug
Perttu Ahola
2010-11-29
*
- added map generating script
Perttu Ahola
2010-11-29
*
sitä sun tätä tekeillä, toimii kivasti
Perttu Ahola
2010-11-29
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