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* new object systemPerttu Ahola2011-04-10
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* Made mesh update on node removal asynchronous on client, to reduce frametime ...Perttu Ahola2011-04-06
* Made mesh update on node addition asynchronous on client, to reduce frametime...Perttu Ahola2011-04-06
* Chests work now!Perttu Ahola2011-04-04
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* Node metadata frameworkPerttu Ahola2011-04-04
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-04
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* commit before some more radical changesPerttu Ahola2011-04-03
* Removed lua stuffPerttu Ahola2011-04-03
* commit before some radical changesPerttu Ahola2011-04-02
* mapgen work-in-progressPerttu Ahola2011-03-02
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
* mainly work on object scripting apiPerttu Ahola2011-02-23
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* now it works nicelyPerttu Ahola2011-02-11
* bug-fixin'Perttu Ahola2011-02-08
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* Tweaking aroundPerttu Ahola2011-01-25
* OMG! Main Menu!Perttu Ahola2011-01-23
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
* removed Client::isFetchingBlocksPerttu Ahola2011-01-07
* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-29
* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
* new viewing range updater algorithmPerttu Ahola2010-12-26
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
* base stuff for item->object conversionPerttu Ahola2010-12-24
* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
* fixed crack animation timing in clientPerttu Ahola2010-12-23
* crafting system!Perttu Ahola2010-12-22
* some work-in-progressPerttu Ahola2010-12-22
* organizing stuff.Perttu Ahola2010-12-21
* Cracking blocks while diggingPerttu Ahola2010-12-21
* working time-of-day sending from server to clientPerttu Ahola2010-12-20
* added dedicated server build without irrlichtPerttu Ahola2010-12-19
* day/night working client sidePerttu Ahola2010-12-19
* before daynight mesh cachePerttu Ahola2010-12-18
* before adding day/night lightingPerttu Ahola2010-12-18
* tinkering aroundPerttu Ahola2010-12-14
* in before messing with face drawing orientationPerttu Ahola2010-12-14
* working nicelyPerttu Ahola2010-12-13
* license stuffPerttu Ahola2010-11-29
* fixed face updating slowness bugPerttu Ahola2010-11-29
* - added map generating scriptPerttu Ahola2010-11-29
* sitä sun tätä tekeillä, toimii kivastiPerttu Ahola2010-11-29