Commit message (Collapse) | Author | Age | |
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* | Default server step to 0.1s and sync object/player update intervals to it | Perttu Ahola | 2012-11-26 |
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* | Move util/serialize.h out from staticobject.h for smaller header dependencies | Perttu Ahola | 2012-11-26 |
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* | New PROTOCOL_VERSION scheme (allow client to support a range of versions) | Perttu Ahola | 2012-11-26 |
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* | RealBadAngel's patch which allows the lua api to read pressed player keys. ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture | ||
* | A bunch of fixes | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages | ||
* | Get the mesh working through the memory cache properly. Most credit goes to ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | celeron55 for the help on this code Get the texture from memory as well Add .x to the list of supported formats Update LUA API documentation | ||
* | Add a subfolder for models and transfer models from server to client | MirceaKitsune | 2012-11-25 |
| | | | | | | | | (obj, md2 and md3 are currently allowed) Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet! If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others | ||
* | Detached inventories | Perttu Ahola | 2012-07-24 |
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* | minetest.register_on_player_receive_fields() | Perttu Ahola | 2012-07-22 |
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* | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Initially split utility.h to multiple files in util/ | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Implement sign using form field protocol | Perttu Ahola | 2012-06-03 |
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* | Log more stuff in Client::afterContentReceived() | Perttu Ahola | 2012-05-19 |
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* | Allow looping of local and positional sounds | Perttu Ahola | 2012-04-08 |
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* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
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* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
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* | Switch sound randomizer postfixes from N.ogg to .N.ogg | Perttu Ahola | 2012-03-25 |
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* | Almost support loading sounds from server | Perttu Ahola | 2012-03-25 |
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* | Texture cache -> Media cache WIP | Perttu Ahola | 2012-03-25 |
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* | Cache textures by checksum | Jonathan Neuschäfer | 2012-03-25 |
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* | Lua API for playing sounds | Perttu Ahola | 2012-03-24 |
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* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
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* | c55sound continued | Perttu Ahola | 2012-03-24 |
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* | celeron55's sound system initial framework | Perttu Ahola | 2012-03-24 |
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* | Profiler graph | Perttu Ahola | 2012-03-21 |
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* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
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* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
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* | Add Client::getEnv() and remove some unnecessary wrappers | Perttu Ahola | 2012-03-15 |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 |
| | | | | light, removed footprints | ||
* | Chat console, including a number of rebases and modifications. | Kahrl | 2012-03-10 |
| | | | | Defaults modified from original: alpha=200, key=F10 | ||
* | Initial directory structure rework | Perttu Ahola | 2012-03-10 |
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* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |
| | | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage) | ||
* | Client-side prediction of inventory changes, and some inventory menu fixes | Kahrl | 2012-01-22 |
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* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Add missing checks to texture caching | Perttu Ahola | 2012-01-04 |
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* | Use free rather than delete for malloc'd memory | Perttu Ahola | 2012-01-02 |
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* | Texture cache on client (mostly made by sapier) (breaks network compatibility) | Perttu Ahola | 2012-01-02 |
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* | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 |
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* | Fix player double damage | Perttu Ahola | 2011-12-02 |
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* | Remove stuff made obsolete by making players more ActiveObject-like and ↵ | Perttu Ahola | 2011-12-01 |
| | | | | raise protocol version number by one (because it is not compatible at all anymore) | ||
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
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* | Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ↵ | Perttu Ahola | 2011-12-01 |
| | | | | (happened if texture data was transferred slowly) | ||
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
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* | Crafting definition in scripts | Perttu Ahola | 2011-11-29 |
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* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵ | Perttu Ahola | 2011-11-29 |
| | | | | wrapper in old code | ||
* | Node definition names | Perttu Ahola | 2011-11-29 |
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* | Cut down content transfer verbosity | Perttu Ahola | 2011-11-29 |
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