Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Log more stuff in Client::afterContentReceived() | Perttu Ahola | 2012-05-19 |
| | |||
* | Allow looping of local and positional sounds | Perttu Ahola | 2012-04-08 |
| | |||
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
| | |||
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
| | |||
* | Switch sound randomizer postfixes from N.ogg to .N.ogg | Perttu Ahola | 2012-03-25 |
| | |||
* | Almost support loading sounds from server | Perttu Ahola | 2012-03-25 |
| | |||
* | Texture cache -> Media cache WIP | Perttu Ahola | 2012-03-25 |
| | |||
* | Cache textures by checksum | Jonathan Neuschäfer | 2012-03-25 |
| | |||
* | Lua API for playing sounds | Perttu Ahola | 2012-03-24 |
| | |||
* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
| | |||
* | c55sound continued | Perttu Ahola | 2012-03-24 |
| | |||
* | celeron55's sound system initial framework | Perttu Ahola | 2012-03-24 |
| | |||
* | Profiler graph | Perttu Ahola | 2012-03-21 |
| | |||
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
| | |||
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
| | |||
* | Add Client::getEnv() and remove some unnecessary wrappers | Perttu Ahola | 2012-03-15 |
| | |||
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 |
| | | | | light, removed footprints | ||
* | Chat console, including a number of rebases and modifications. | Kahrl | 2012-03-10 |
| | | | | Defaults modified from original: alpha=200, key=F10 | ||
* | Initial directory structure rework | Perttu Ahola | 2012-03-10 |
| | |||
* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |
| | | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage) | ||
* | Client-side prediction of inventory changes, and some inventory menu fixes | Kahrl | 2012-01-22 |
| | |||
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Add missing checks to texture caching | Perttu Ahola | 2012-01-04 |
| | |||
* | Use free rather than delete for malloc'd memory | Perttu Ahola | 2012-01-02 |
| | |||
* | Texture cache on client (mostly made by sapier) (breaks network compatibility) | Perttu Ahola | 2012-01-02 |
| | |||
* | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 |
| | |||
* | Fix player double damage | Perttu Ahola | 2011-12-02 |
| | |||
* | Remove stuff made obsolete by making players more ActiveObject-like and ↵ | Perttu Ahola | 2011-12-01 |
| | | | | raise protocol version number by one (because it is not compatible at all anymore) | ||
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
| | |||
* | Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ↵ | Perttu Ahola | 2011-12-01 |
| | | | | (happened if texture data was transferred slowly) | ||
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
| | |||
* | Crafting definition in scripts | Perttu Ahola | 2011-11-29 |
| | |||
* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵ | Perttu Ahola | 2011-11-29 |
| | | | | wrapper in old code | ||
* | Node definition names | Perttu Ahola | 2011-11-29 |
| | |||
* | Cut down content transfer verbosity | Perttu Ahola | 2011-11-29 |
| | |||
* | Improve loading screen and protocol | Perttu Ahola | 2011-11-29 |
| | |||
* | Node definitions transfer | Perttu Ahola | 2011-11-29 |
| | |||
* | Properly update textures in node definitions | Perttu Ahola | 2011-11-29 |
| | |||
* | Sending of textures WIP | Perttu Ahola | 2011-11-29 |
| | |||
* | Tool definition transfer to client | Perttu Ahola | 2011-11-29 |
| | |||
* | Make possible and do update textures in node definitions after late texture ↵ | Perttu Ahola | 2011-11-29 |
| | | | | atlas making | ||
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
| | |||
* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 |
| | |||
* | Make Connection::Receive return the data via a SharedBuffer reference, so ↵ | Kahrl | 2011-11-07 |
| | | | | | | | | the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp | ||
* | Improve Connection with threading and some kind of congestion control | Perttu Ahola | 2011-10-20 |
| | |||
* | Fix and tune block sending | Perttu Ahola | 2011-10-19 |
| | |||
* | Display RTT (round trip time, ping) on client status text | Perttu Ahola | 2011-10-17 |
| | |||
* | Use the logger; also, default to not showing much crap in console. Use ↵ | Perttu Ahola | 2011-10-16 |
| | | | | --info-on-stderr to enable crap. |