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client.cpp
Commit message (
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Author
Age
...
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Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-02-05
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Client-side prediction of inventory changes, and some inventory menu fixes
Kahrl
2012-01-22
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Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
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The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
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Add missing checks to texture caching
Perttu Ahola
2012-01-04
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Use free rather than delete for malloc'd memory
Perttu Ahola
2012-01-02
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Texture cache on client (mostly made by sapier) (breaks network compatibility)
Perttu Ahola
2012-01-02
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Add InvRef and InvStack (currently untested and unusable)
Perttu Ahola
2012-01-02
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Fix player double damage
Perttu Ahola
2011-12-02
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Remove stuff made obsolete by making players more ActiveObject-like and raise...
Perttu Ahola
2011-12-01
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Player-is-SAO WIP
Perttu Ahola
2011-12-01
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Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ...
Perttu Ahola
2011-12-01
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CraftItem rework and Lua interface
Kahrl
2011-11-29
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Crafting definition in scripts
Perttu Ahola
2011-11-29
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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
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Node definition names
Perttu Ahola
2011-11-29
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Cut down content transfer verbosity
Perttu Ahola
2011-11-29
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Improve loading screen and protocol
Perttu Ahola
2011-11-29
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Node definitions transfer
Perttu Ahola
2011-11-29
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Properly update textures in node definitions
Perttu Ahola
2011-11-29
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Sending of textures WIP
Perttu Ahola
2011-11-29
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Tool definition transfer to client
Perttu Ahola
2011-11-29
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Make possible and do update textures in node definitions after late texture a...
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
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Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
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Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
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Make Connection::Receive return the data via a SharedBuffer reference, so the...
Kahrl
2011-11-07
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Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-20
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Fix and tune block sending
Perttu Ahola
2011-10-19
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Display RTT (round trip time, ping) on client status text
Perttu Ahola
2011-10-17
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Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
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Make dungeon masters though and make oerkkis disappear when they get to you (...
Perttu Ahola
2011-10-15
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Handle death and respawn better
Perttu Ahola
2011-10-15
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Improve mobv2
Perttu Ahola
2011-10-15
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mobv2
Perttu Ahola
2011-10-15
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Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
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Merge branch 'view_bobbing_and_vielded_tool'
Perttu Ahola
2011-09-26
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Added sprite extruder
Kahrl
2011-09-19
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attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...
Kahrl
2011-09-08
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Display which tool the player is holding
JacobF
2011-09-07
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Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-09-08
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Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
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Merge remote-tracking branch 'darkrose/master'
Perttu Ahola
2011-09-26
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added locking chests - clean patch
darkrose
2011-09-22
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Make client report a newer version number to the server than 2011-07-31 does ...
Perttu Ahola
2011-09-22
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/
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Fixed some protocol comment errors in clientserver.h and elsewhere
Perttu Ahola
2011-08-22
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Notify other players of wielded item change
Giuseppe Bilotta
2011-08-11
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Clients inform server on wielded item
Giuseppe Bilotta
2011-08-11
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Keep track of player item
Giuseppe Bilotta
2011-08-11
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Refactor player's eye position coding
Giuseppe Bilotta
2011-08-11
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