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* Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ...Perttu Ahola2011-12-01
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Cut down content transfer verbosityPerttu Ahola2011-11-29
* Improve loading screen and protocolPerttu Ahola2011-11-29
* Node definitions transferPerttu Ahola2011-11-29
* Properly update textures in node definitionsPerttu Ahola2011-11-29
* Sending of textures WIPPerttu Ahola2011-11-29
* Tool definition transfer to clientPerttu Ahola2011-11-29
* Make possible and do update textures in node definitions after late texture a...Perttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
* Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl2011-11-07
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
* Fix and tune block sendingPerttu Ahola2011-10-19
* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-17
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola2011-10-15
* Handle death and respawn betterPerttu Ahola2011-10-15
* Improve mobv2Perttu Ahola2011-10-15
* mobv2Perttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * Added sprite extruderKahrl2011-09-19
| * attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...Kahrl2011-09-08
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| | * Display which tool the player is holdingJacobF2011-09-07
| * | Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
| * | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-07
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* | Merge remote-tracking branch 'darkrose/master'Perttu Ahola2011-09-26
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| * | added locking chests - clean patchdarkrose2011-09-22
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* / Make client report a newer version number to the server than 2011-07-31 does ...Perttu Ahola2011-09-22
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* Fixed some protocol comment errors in clientserver.h and elsewherePerttu Ahola2011-08-22
* Notify other players of wielded item changeGiuseppe Bilotta2011-08-11
* Clients inform server on wielded itemGiuseppe Bilotta2011-08-11
* Keep track of player itemGiuseppe Bilotta2011-08-11
* Refactor player's eye position codingGiuseppe Bilotta2011-08-11
* Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp2011-07-31
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| * Fixed problem of server always receiving an empty password from the clientPerttu Ahola2011-07-31
* | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-30
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| * Added network protocol version number in protocolPerttu Ahola2011-07-30
| * Merged minetest-delta a624fe549bc75855a170Perttu Ahola2011-07-21
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* | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
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| * map unloading is now a whole lot betterPerttu Ahola2011-06-27
| * fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
| * added and commented out some debug outputPerttu Ahola2011-06-26
| * even more code refactoringPerttu Ahola2011-06-26
| * cleaned map stuffPerttu Ahola2011-06-26