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* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-22
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
* Removed a single outdated comment in client.cppPerttu Ahola2011-05-09
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
* new object systemPerttu Ahola2011-04-10
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* Made mesh update on node removal asynchronous on client, to reduce frametime ...Perttu Ahola2011-04-06
* Made mesh update on node addition asynchronous on client, to reduce frametime...Perttu Ahola2011-04-06
* Chests work now!Perttu Ahola2011-04-04
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* Node metadata frameworkPerttu Ahola2011-04-04
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-04
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* commit before some more radical changesPerttu Ahola2011-04-03
* Removed lua stuffPerttu Ahola2011-04-03
* commit before some radical changesPerttu Ahola2011-04-02
* mapgen work-in-progressPerttu Ahola2011-03-02
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
* mainly work on object scripting apiPerttu Ahola2011-02-23
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* now it works nicelyPerttu Ahola2011-02-11
* bug-fixin'Perttu Ahola2011-02-08
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* Tweaking aroundPerttu Ahola2011-01-25
* OMG! Main Menu!Perttu Ahola2011-01-23
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
* removed Client::isFetchingBlocksPerttu Ahola2011-01-07
* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-29
* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
* new viewing range updater algorithmPerttu Ahola2010-12-26
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
* base stuff for item->object conversionPerttu Ahola2010-12-24
* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
* fixed crack animation timing in clientPerttu Ahola2010-12-23
* crafting system!Perttu Ahola2010-12-22
* some work-in-progressPerttu Ahola2010-12-22
* organizing stuff.Perttu Ahola2010-12-21
* Cracking blocks while diggingPerttu Ahola2010-12-21
* working time-of-day sending from server to clientPerttu Ahola2010-12-20
* added dedicated server build without irrlichtPerttu Ahola2010-12-19
* day/night working client sidePerttu Ahola2010-12-19
* before daynight mesh cachePerttu Ahola2010-12-18