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path: root/src/client.cpp
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* Move #includes from version.h to version.cppKahrl2014-08-10
* Add support for Android 2.3+sapier2014-06-29
* Unite nodes shaders.RealBadAngel2014-06-15
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Send max number of characters instead of asserting in case of too long chat m...sapier2014-05-11
* Fix invalid cast fix resulting in chat messages beeing limited to 256 bytessapier2014-05-11
* Fix heart + bubble bar size on different texture packssapier2014-05-07
* Add hack to avoid 2s startup delay on local gamessapier2014-05-02
* Add download rate to media progress bar (non http mode only!)sapier2014-04-29
* Use integers instead of float valuesBlockMen2014-04-12
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Add support for named threads (atm linux only)sapier2014-04-09
* Cleanup client init states by bumping protocol versionsapier2014-04-08
* Pass arguments by referenceSelat2014-03-12
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Remove lots of dead codesapier2014-02-07
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-01
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
* Add propper client initializationsapier2014-01-31
* New HUD element - waypoint.RealBadAngel2014-01-26
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-10
* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-06
* Remove an unused function and include from client.cppPilzAdam2013-12-15
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Add minetest.swap_nodeNovatux2013-11-30
* Correct useragent in http queriesproller2013-11-06
* Always use builtin JThread librarykwolekr2013-09-15
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Weather backward compatibilityproller2013-08-02
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
* Masterserver mods announse, ipv6, better curl errorsproller2013-07-13
* When server sends late media, log to errorstream instead of crashing.Kahrl2013-07-07
* Don't rebuild the dummy shader (less SourceShaderCache warning spam)Kahrl2013-07-05
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Add support for IPv6proller2013-06-23
* Add drowningPilzAdam2013-06-19
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
* Fix typo in particle spawningMetaDucky2013-05-20
* Fix memory leak in MeshUpdateThreadPilzAdam2013-05-18
* Add progress bar to item visuals preloadingZeg92013-05-13
* Fix memory leak: remove InventoryAction after sending and applyingPilzAdam2013-05-11
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
* Fixes possible crash when using hud_change with "align" or "offset"Diego Martínez2013-04-23