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path:
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src
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client.cpp
Commit message (
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)
Author
Age
...
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Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
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Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
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Make Connection::Receive return the data via a SharedBuffer reference, so the...
Kahrl
2011-11-07
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Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-20
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Fix and tune block sending
Perttu Ahola
2011-10-19
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Display RTT (round trip time, ping) on client status text
Perttu Ahola
2011-10-17
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Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
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Make dungeon masters though and make oerkkis disappear when they get to you (...
Perttu Ahola
2011-10-15
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Handle death and respawn better
Perttu Ahola
2011-10-15
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Improve mobv2
Perttu Ahola
2011-10-15
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mobv2
Perttu Ahola
2011-10-15
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Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
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Merge branch 'view_bobbing_and_vielded_tool'
Perttu Ahola
2011-09-26
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Added sprite extruder
Kahrl
2011-09-19
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attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...
Kahrl
2011-09-08
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Display which tool the player is holding
JacobF
2011-09-07
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Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-09-08
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Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
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Merge remote-tracking branch 'darkrose/master'
Perttu Ahola
2011-09-26
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added locking chests - clean patch
darkrose
2011-09-22
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Make client report a newer version number to the server than 2011-07-31 does ...
Perttu Ahola
2011-09-22
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Fixed some protocol comment errors in clientserver.h and elsewhere
Perttu Ahola
2011-08-22
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Notify other players of wielded item change
Giuseppe Bilotta
2011-08-11
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Clients inform server on wielded item
Giuseppe Bilotta
2011-08-11
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Keep track of player item
Giuseppe Bilotta
2011-08-11
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Refactor player's eye position coding
Giuseppe Bilotta
2011-08-11
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Merge remote-tracking branch 'origin/upstream'
Nils Dagsson Moskopp
2011-07-31
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Fixed problem of server always receiving an empty password from the client
Perttu Ahola
2011-07-31
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Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-30
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Added network protocol version number in protocol
Perttu Ahola
2011-07-30
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Merged minetest-delta a624fe549bc75855a170
Perttu Ahola
2011-07-21
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Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-14
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map unloading is now a whole lot better
Perttu Ahola
2011-06-27
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fixed block unloading from memory (a better fix coming next)
Perttu Ahola
2011-06-26
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added and commented out some debug output
Perttu Ahola
2011-06-26
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even more code refactoring
Perttu Ahola
2011-06-26
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cleaned map stuff
Perttu Ahola
2011-06-26
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Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...
Sebastian Rühl
2011-06-26
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New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
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Modified the mesh update thread's sleep time to speed it up (it was way too h...
Perttu Ahola
2011-06-18
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Fixed the password crash on Windows
Perttu Ahola
2011-06-02
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player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
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Added the ability to change your password (via pause menu)
Ciaran Gultnieks
2011-05-22
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Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
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Passwords - password entry at main menu, stored and checked by server
Ciaran Gultnieks
2011-05-20
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Removed a single outdated comment in client.cpp
Perttu Ahola
2011-05-09
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Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
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fixed warnings reported by cppcheck
Perttu Ahola
2011-04-11
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new object system
Perttu Ahola
2011-04-10
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