Commit message (Collapse) | Author | Age | |
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* | Correct useragent in http queries | proller | 2013-11-06 |
| | | | | Net struct init | ||
* | Always use builtin JThread library | kwolekr | 2013-09-15 |
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* | Use player:set_hotbar_image() instead of hardcoded hotbar.png | PilzAdam | 2013-09-05 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Weather backward compatibility | proller | 2013-08-02 |
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* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
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* | Masterserver mods announse, ipv6, better curl errors | proller | 2013-07-13 |
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* | When server sends late media, log to errorstream instead of crashing. | Kahrl | 2013-07-07 |
| | | | | | | | | Do a check for valid num_files before doing assert(!m_mesh_update_thread.IsRunning()); In particular, don't execute the assertion if all media has already been received. | ||
* | Don't rebuild the dummy shader (less SourceShaderCache warning spam) | Kahrl | 2013-07-05 |
| | | | | | Also write something about rebuilding shaders to infostream in Client::afterContentReceived() | ||
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
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* | Add support for IPv6 | proller | 2013-06-23 |
| | | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled) | ||
* | Add drowning | PilzAdam | 2013-06-19 |
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* | Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM | Kahrl | 2013-05-26 |
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* | Fix typo in particle spawning | MetaDucky | 2013-05-20 |
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* | Fix memory leak in MeshUpdateThread | PilzAdam | 2013-05-18 |
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* | Add progress bar to item visuals preloading | Zeg9 | 2013-05-13 |
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* | Fix memory leak: remove InventoryAction after sending and applying | PilzAdam | 2013-05-11 |
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* | Generalize hud_builtin_enable into hud_set_flags | kwolekr | 2013-04-25 |
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* | Added support to disable built-in HUD elements | Diego Martínez | 2013-04-24 |
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* | Fixes possible crash when using hud_change with "align" or "offset" | Diego Martínez | 2013-04-23 |
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* | Fix to: addUpdateMeshTaskWithEdge | RealBadAngel | 2013-04-23 |
| | | | | Check in all 6 directions instead of just 3. | ||
* | Added offset support for HUD items | Diego Martínez | 2013-04-23 |
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* | Added support for alignment in HUD items | Diego Martínez | 2013-04-23 |
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* | Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification | kwolekr | 2013-04-18 |
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* | Lua HUD | Jonathon Anderson | 2013-04-18 |
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* | fix memory leak in loadMedia | sapier | 2013-04-07 |
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* | fix 3d model mesh leak | sapier | 2013-04-07 |
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* | Fix nick completion | PilzAdam | 2013-04-05 |
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* | Allow spawning particles from the server, from lua | Jeija | 2013-03-23 |
| | | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h | ||
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Improved Player Physics | MirceaKitsune | 2013-02-14 |
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* | Fix buttons not working for Lua-triggered formspecs | sapier | 2013-01-07 |
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* | Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua | sapier | 2013-01-02 |
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* | Fix 'longjmp causes uninitialized stack frame' in cURL | PilzAdam | 2012-12-26 |
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* | Make m_media_fetch_threads to contain MediaFetchThread* instead of ↵ | Ilya Zhuravlev | 2012-12-17 |
| | | | | MediaFetchThread | ||
* | Added ability to fetch media from remote server (using cURL library) | Ilya Zhuravlev | 2012-12-16 |
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* | Don't send player position from client to server if the player hasn't moved | MirceaKitsune | 2012-12-02 |
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* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 |
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* | Add setting preload_item_visuals | Perttu Ahola | 2012-12-02 |
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* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 |
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* | Modify some client log message levels | Perttu Ahola | 2012-12-02 |
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* | Default server step to 0.1s and sync object/player update intervals to it | Perttu Ahola | 2012-11-26 |
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* | Move util/serialize.h out from staticobject.h for smaller header dependencies | Perttu Ahola | 2012-11-26 |
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* | New PROTOCOL_VERSION scheme (allow client to support a range of versions) | Perttu Ahola | 2012-11-26 |
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* | RealBadAngel's patch which allows the lua api to read pressed player keys. ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture | ||
* | A bunch of fixes | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages | ||
* | Get the mesh working through the memory cache properly. Most credit goes to ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | celeron55 for the help on this code Get the texture from memory as well Add .x to the list of supported formats Update LUA API documentation | ||
* | Add a subfolder for models and transfer models from server to client | MirceaKitsune | 2012-11-25 |
| | | | | | | | | (obj, md2 and md3 are currently allowed) Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet! If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others |