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* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Add missing checks to texture cachingPerttu Ahola2012-01-04
* Use free rather than delete for malloc'd memoryPerttu Ahola2012-01-02
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
* Fix player double damagePerttu Ahola2011-12-02
* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-01
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ...Perttu Ahola2011-12-01
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Cut down content transfer verbosityPerttu Ahola2011-11-29
* Improve loading screen and protocolPerttu Ahola2011-11-29
* Node definitions transferPerttu Ahola2011-11-29
* Properly update textures in node definitionsPerttu Ahola2011-11-29
* Sending of textures WIPPerttu Ahola2011-11-29
* Tool definition transfer to clientPerttu Ahola2011-11-29
* Make possible and do update textures in node definitions after late texture a...Perttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
* Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl2011-11-07
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
* Fix and tune block sendingPerttu Ahola2011-10-19
* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-17
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola2011-10-15
* Handle death and respawn betterPerttu Ahola2011-10-15
* Improve mobv2Perttu Ahola2011-10-15
* mobv2Perttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * Added sprite extruderKahrl2011-09-19
| * attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...Kahrl2011-09-08
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| | * Display which tool the player is holdingJacobF2011-09-07
| * | Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
| * | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-07
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* | Merge remote-tracking branch 'darkrose/master'Perttu Ahola2011-09-26
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| * | added locking chests - clean patchdarkrose2011-09-22
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* / Make client report a newer version number to the server than 2011-07-31 does ...Perttu Ahola2011-09-22
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* Fixed some protocol comment errors in clientserver.h and elsewherePerttu Ahola2011-08-22
* Notify other players of wielded item changeGiuseppe Bilotta2011-08-11
* Clients inform server on wielded itemGiuseppe Bilotta2011-08-11
* Keep track of player itemGiuseppe Bilotta2011-08-11
* Refactor player's eye position codingGiuseppe Bilotta2011-08-11