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path: root/src/client.cpp
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* Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune2012-11-25
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-25
* Detached inventoriesPerttu Ahola2012-07-24
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Implement sign using form field protocolPerttu Ahola2012-06-03
* Log more stuff in Client::afterContentReceived()Perttu Ahola2012-05-19
* Allow looping of local and positional soundsPerttu Ahola2012-04-08
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Switch sound randomizer postfixes from N.ogg to .N.oggPerttu Ahola2012-03-25
* Almost support loading sounds from serverPerttu Ahola2012-03-25
* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
* Cache textures by checksumJonathan Neuschäfer2012-03-25
* Lua API for playing soundsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* c55sound continuedPerttu Ahola2012-03-24
* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
* Profiler graphPerttu Ahola2012-03-21
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
* Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola2012-03-15
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
* Initial directory structure reworkPerttu Ahola2012-03-10
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Add missing checks to texture cachingPerttu Ahola2012-01-04
* Use free rather than delete for malloc'd memoryPerttu Ahola2012-01-02
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
* Fix player double damagePerttu Ahola2011-12-02
* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-01
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ...Perttu Ahola2011-12-01
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Cut down content transfer verbosityPerttu Ahola2011-11-29
* Improve loading screen and protocolPerttu Ahola2011-11-29
* Node definitions transferPerttu Ahola2011-11-29
* Properly update textures in node definitionsPerttu Ahola2011-11-29
* Sending of textures WIPPerttu Ahola2011-11-29
* Tool definition transfer to clientPerttu Ahola2011-11-29