Commit message (Collapse) | Author | Age | |
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* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
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* | Merge branch 'view_bobbing_and_vielded_tool' | Perttu Ahola | 2011-09-26 |
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| * | Added sprite extruder | Kahrl | 2011-09-19 |
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| * | attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵ | Kahrl | 2011-09-08 |
| |\ | | | | | | | | | | doesn't work right yet | ||
| | * | Display which tool the player is holding | JacobF | 2011-09-07 |
| | | | | | | | | | | | | And some simple animation when trying to dig... | ||
| * | | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 |
| | | | | | | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. | ||
| * | | Removed unused camera_position and camera_direction fields from Client. ↵ | Kahrl | 2011-09-07 |
| |/ | | | | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. | ||
* | | Merge remote-tracking branch 'darkrose/master' | Perttu Ahola | 2011-09-26 |
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| * | | added locking chests - clean patch | darkrose | 2011-09-22 |
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* / | Make client report a newer version number to the server than 2011-07-31 does ↵ | Perttu Ahola | 2011-09-22 |
|/ | | | | and make the server enforce it | ||
* | Fixed some protocol comment errors in clientserver.h and elsewhere | Perttu Ahola | 2011-08-22 |
| | | | | | -- TOCLIENT_OBJECTDATA: peer ID field is missing -- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16 | ||
* | Notify other players of wielded item change | Giuseppe Bilotta | 2011-08-11 |
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* | Clients inform server on wielded item | Giuseppe Bilotta | 2011-08-11 |
| | | | | | This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item. | ||
* | Keep track of player item | Giuseppe Bilotta | 2011-08-11 |
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* | Refactor player's eye position coding | Giuseppe Bilotta | 2011-08-11 |
| | | | | | Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game. | ||
* | Merge remote-tracking branch 'origin/upstream' | Nils Dagsson Moskopp | 2011-07-31 |
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| * | Fixed problem of server always receiving an empty password from the client | Perttu Ahola | 2011-07-31 |
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* | | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-30 |
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| * | Added network protocol version number in protocol | Perttu Ahola | 2011-07-30 |
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| * | Merged minetest-delta a624fe549bc75855a170 | Perttu Ahola | 2011-07-21 |
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* | | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-14 |
|\| | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp | ||
| * | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |
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| * | fixed block unloading from memory (a better fix coming next) | Perttu Ahola | 2011-06-26 |
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| * | added and commented out some debug output | Perttu Ahola | 2011-06-26 |
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| * | even more code refactoring | Perttu Ahola | 2011-06-26 |
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| * | cleaned map stuff | Perttu Ahola | 2011-06-26 |
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* | | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵ | Sebastian Rühl | 2011-06-26 |
|\ \ | |/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de> | ||
* | | New map generator added (and SQLite, messed up the commits at that time...) ↵ | Perttu Ahola | 2011-06-25 |
| | | | | | | | | (import from temporary git repo) | ||
* | | Modified the mesh update thread's sleep time to speed it up (it was way too ↵ | Perttu Ahola | 2011-06-18 |
| | | | | | | | | high) | ||
* | | Fixed the password crash on Windows | Perttu Ahola | 2011-06-02 |
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* | | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
|/ | | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c | ||
* | Added the ability to change your password (via pause menu) | Ciaran Gultnieks | 2011-05-22 |
| | | | | | --HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b | ||
* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 |
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* | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | 2011-05-20 |
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* | Removed a single outdated comment in client.cpp | Perttu Ahola | 2011-05-09 |
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* | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | 2011-04-23 |
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* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
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* | fixed warnings reported by cppcheck | Perttu Ahola | 2011-04-11 |
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* | new object system | Perttu Ahola | 2011-04-10 |
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* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
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* | Made mesh update on node removal asynchronous on client, to reduce frametime ↵ | Perttu Ahola | 2011-04-06 |
| | | | | spikes | ||
* | Made mesh update on node addition asynchronous on client, to reduce ↵ | Perttu Ahola | 2011-04-06 |
| | | | | frametime spikes | ||
* | Chests work now! | Perttu Ahola | 2011-04-04 |
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* | fully implemented the sign with the new framework | Perttu Ahola | 2011-04-04 |
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* | Node metadata framework | Perttu Ahola | 2011-04-04 |
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* | Made a proper queued thread to client for handling some block mesh updates. ↵ | Perttu Ahola | 2011-04-04 |
| | | | | Also made client mutex-free to allow easier adding of new stuff. | ||
* | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | 2011-04-03 |
| | | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters. | ||
* | commit before some more radical changes | Perttu Ahola | 2011-04-03 |
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* | Removed lua stuff | Perttu Ahola | 2011-04-03 |
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* | commit before some radical changes | Perttu Ahola | 2011-04-02 |
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