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* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
* removed Client::isFetchingBlocksPerttu Ahola2011-01-07
* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-29
* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
* new viewing range updater algorithmPerttu Ahola2010-12-26
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
* base stuff for item->object conversionPerttu Ahola2010-12-24
* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
* fixed crack animation timing in clientPerttu Ahola2010-12-23
* crafting system!Perttu Ahola2010-12-22
* some work-in-progressPerttu Ahola2010-12-22
* organizing stuff.Perttu Ahola2010-12-21
* Cracking blocks while diggingPerttu Ahola2010-12-21
* working time-of-day sending from server to clientPerttu Ahola2010-12-20
* added dedicated server build without irrlichtPerttu Ahola2010-12-19
* day/night working client sidePerttu Ahola2010-12-19
* before daynight mesh cachePerttu Ahola2010-12-18
* before adding day/night lightingPerttu Ahola2010-12-18
* tinkering aroundPerttu Ahola2010-12-14
* in before messing with face drawing orientationPerttu Ahola2010-12-14
* working nicelyPerttu Ahola2010-12-13
* license stuffPerttu Ahola2010-11-29
* fixed face updating slowness bugPerttu Ahola2010-11-29
* - added map generating scriptPerttu Ahola2010-11-29
* sitä sun tätä tekeillä, toimii kivastiPerttu Ahola2010-11-29
* Working version before block send priorization updatePerttu Ahola2010-11-27
* Initial filesPerttu Ahola2010-11-27