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path:
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client.cpp
Commit message (
Expand
)
Author
Age
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Craig Robbins
2014-12-01
*
Implement proper font handling
sapier
2014-11-30
*
Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
*
Add (optional) client-side saving of server map to disk
sfan5
2014-11-19
*
Speed up removing a node (less block mesh updates).
RealBadAngel
2014-11-08
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
*
Various uninitialised variable fixes
Craig Robbins
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Simplify player modification checks
ShadowNinja
2014-10-01
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Allow taking screenshots of formspecs and move message to chat
BlockMen
2014-09-21
*
Node highlighting.
RealBadAngel
2014-09-17
*
Move #includes from version.h to version.cpp
Kahrl
2014-08-10
*
Add support for Android 2.3+
sapier
2014-06-29
*
Unite nodes shaders.
RealBadAngel
2014-06-15
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Send max number of characters instead of asserting in case of too long chat m...
sapier
2014-05-11
*
Fix invalid cast fix resulting in chat messages beeing limited to 256 bytes
sapier
2014-05-11
*
Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
*
Add hack to avoid 2s startup delay on local games
sapier
2014-05-02
*
Add download rate to media progress bar (non http mode only!)
sapier
2014-04-29
*
Use integers instead of float values
BlockMen
2014-04-12
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Add support for named threads (atm linux only)
sapier
2014-04-09
*
Cleanup client init states by bumping protocol version
sapier
2014-04-08
*
Pass arguments by reference
Selat
2014-03-12
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Remove lots of dead code
sapier
2014-02-07
*
Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-02-01
*
Add player:set_sky() with simple skybox support
Perttu Ahola
2014-02-01
*
Add propper client initialization
sapier
2014-01-31
*
New HUD element - waypoint.
RealBadAngel
2014-01-26
*
Allow vertical axis particle rotation constraint
khonkhortisan
2014-01-13
*
Fixed minetest reliable udp implementation (compatible to old clients)
sapier
2014-01-10
*
Make MutexQueue use jsemaphore for signaling
sapier
2014-01-10
*
Create new instance of mesh every time it's required (Solves #703)
Perttu Ahola
2014-01-06
*
Remove an unused function and include from client.cpp
PilzAdam
2013-12-15
*
Replace SimpleThread by JThread now implementing same features
sapier
2013-12-15
*
Rewrite client media download and support hash-based remote download
Kahrl
2013-12-13
*
Cleanup jthread and fix win32 build
sapier
2013-12-01
*
Add minetest.swap_node
Novatux
2013-11-30
*
Correct useragent in http queries
proller
2013-11-06
*
Always use builtin JThread library
kwolekr
2013-09-15
*
Use player:set_hotbar_image() instead of hardcoded hotbar.png
PilzAdam
2013-09-05
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Weather backward compatibility
proller
2013-08-02
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
*
Masterserver mods announse, ipv6, better curl errors
proller
2013-07-13
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