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* Merged minetest-delta a624fe549bc75855a170Perttu Ahola2011-07-21
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* | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
|\| | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp
| * map unloading is now a whole lot betterPerttu Ahola2011-06-27
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| * fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
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| * added and commented out some debug outputPerttu Ahola2011-06-26
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| * even more code refactoringPerttu Ahola2011-06-26
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| * cleaned map stuffPerttu Ahola2011-06-26
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* | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵Sebastian Rühl2011-06-26
|\ \ | |/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
* | New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | | | | | (import from temporary git repo)
* | Modified the mesh update thread's sleep time to speed it up (it was way too ↵Perttu Ahola2011-06-18
| | | | | | | | high)
* | Fixed the password crash on WindowsPerttu Ahola2011-06-02
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* | player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
|/ | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-22
| | | | | --HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
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* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
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* Removed a single outdated comment in client.cppPerttu Ahola2011-05-09
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* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
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* new object systemPerttu Ahola2011-04-10
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
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* Made mesh update on node removal asynchronous on client, to reduce frametime ↵Perttu Ahola2011-04-06
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* Made mesh update on node addition asynchronous on client, to reduce ↵Perttu Ahola2011-04-06
| | | | frametime spikes
* Chests work now!Perttu Ahola2011-04-04
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
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* Node metadata frameworkPerttu Ahola2011-04-04
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-03
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* Removed lua stuffPerttu Ahola2011-04-03
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* commit before some radical changesPerttu Ahola2011-04-02
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* mapgen work-in-progressPerttu Ahola2011-03-02
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
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* mainly work on object scripting apiPerttu Ahola2011-02-23
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* now it works nicelyPerttu Ahola2011-02-11
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* bug-fixin'Perttu Ahola2011-02-08
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* Tweaking aroundPerttu Ahola2011-01-25
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* OMG! Main Menu!Perttu Ahola2011-01-23
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* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
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* removed Client::isFetchingBlocksPerttu Ahola2011-01-07
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* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-29
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* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
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* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
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* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
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* new viewing range updater algorithmPerttu Ahola2010-12-26
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* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
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