| Commit message (Expand) | Author | Age |
... | |
* | Default server step to 0.1s and sync object/player update intervals to it | Perttu Ahola | 2012-11-26 |
* | Move util/serialize.h out from staticobject.h for smaller header dependencies | Perttu Ahola | 2012-11-26 |
* | New PROTOCOL_VERSION scheme (allow client to support a range of versions) | Perttu Ahola | 2012-11-26 |
* | RealBadAngel's patch which allows the lua api to read pressed player keys. Th... | MirceaKitsune | 2012-11-25 |
* | A bunch of fixes | MirceaKitsune | 2012-11-25 |
* | Get the mesh working through the memory cache properly. Most credit goes to c... | MirceaKitsune | 2012-11-25 |
* | Add a subfolder for models and transfer models from server to client | MirceaKitsune | 2012-11-25 |
* | Detached inventories | Perttu Ahola | 2012-07-24 |
* | minetest.register_on_player_receive_fields() | Perttu Ahola | 2012-07-22 |
* | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Initially split utility.h to multiple files in util/ | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Implement sign using form field protocol | Perttu Ahola | 2012-06-03 |
* | Log more stuff in Client::afterContentReceived() | Perttu Ahola | 2012-05-19 |
* | Allow looping of local and positional sounds | Perttu Ahola | 2012-04-08 |
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
* | Switch sound randomizer postfixes from N.ogg to .N.ogg | Perttu Ahola | 2012-03-25 |
* | Almost support loading sounds from server | Perttu Ahola | 2012-03-25 |
* | Texture cache -> Media cache WIP | Perttu Ahola | 2012-03-25 |
* | Cache textures by checksum | Jonathan Neuschäfer | 2012-03-25 |
* | Lua API for playing sounds | Perttu Ahola | 2012-03-24 |
* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
* | c55sound continued | Perttu Ahola | 2012-03-24 |
* | celeron55's sound system initial framework | Perttu Ahola | 2012-03-24 |
* | Profiler graph | Perttu Ahola | 2012-03-21 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | Add Client::getEnv() and remove some unnecessary wrappers | Perttu Ahola | 2012-03-15 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Chat console, including a number of rebases and modifications. | Kahrl | 2012-03-10 |
* | Initial directory structure rework | Perttu Ahola | 2012-03-10 |
* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |
* | Client-side prediction of inventory changes, and some inventory menu fixes | Kahrl | 2012-01-22 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Add missing checks to texture caching | Perttu Ahola | 2012-01-04 |
* | Use free rather than delete for malloc'd memory | Perttu Ahola | 2012-01-02 |
* | Texture cache on client (mostly made by sapier) (breaks network compatibility) | Perttu Ahola | 2012-01-02 |
* | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 |
* | Fix player double damage | Perttu Ahola | 2011-12-02 |
* | Remove stuff made obsolete by making players more ActiveObject-like and raise... | Perttu Ahola | 2011-12-01 |
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
* | Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ... | Perttu Ahola | 2011-12-01 |
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
* | Crafting definition in scripts | Perttu Ahola | 2011-11-29 |
* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w... | Perttu Ahola | 2011-11-29 |
* | Node definition names | Perttu Ahola | 2011-11-29 |
* | Cut down content transfer verbosity | Perttu Ahola | 2011-11-29 |