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path: root/src/client.cpp
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* Much better API for auth.{cpp, h}est312016-03-15
* Add options for screenshot format and qualityDiego Martinez2016-03-12
* Remove preload_item_visuals codeRealBadAngel2016-02-21
* Move object nametags to cameraRealBadAngel2016-02-18
* Use vertices with tangents only when its needed.RealBadAngel2016-02-15
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-02
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Fix some SRP issuesest312015-09-30
* Hide minimap if it has been disabled by serverest312015-09-01
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* Add count based unload limit for mapblocksest312015-08-13
* src/client.cpp: Fix mapper memory leakBřetislav Štec2015-08-02
* Fixed minimap memory leakBřetislav Štec2015-07-27
* Fix srp.cpp:815 leakest312015-07-27
* Optional reconnect functionalityest312015-07-23
* Display an access denied message when client detects a server timeoutKahrl2015-07-17
* Clean-up Minimap codekwolekr2015-07-08
* Client: better m_proto_ver initialisationest312015-07-07
* Add UpdateThread and use it for minimap and mesh threadsest312015-06-29
* Add minimap featureRealBadAngel2015-06-27
* Return to ignoreest312015-06-24
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Add texture overridingrubenwardy2015-05-19
* Finalize init packets and enable protocol v25est312015-05-16
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Refactor around translatePasswordest312015-04-17
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY renameest312015-04-07
* Change screenshot filename to one likely to work on all modern filesystemsCraig Robbins2015-04-06
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-31
* Change format of screenshot namesCraig Robbins2015-03-31
* Clean up and tweak build systemShadowNinja2015-03-27
* Change filename of screenshots to something more human readableCraig Robbins2015-03-25
* Move client packet generators to dedicated functions for:Loic Blot2015-03-16
* Finer progress bar updates when initializing nodesest312015-03-15
* client.cpp: typo fix and break; fix to make some compilers happyLoic Blot2015-03-13
* Replace NetworkPacket pointers to referencesLoic Blot2015-03-13
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-13
* Fix memleak pointed by issue #2439.Loic Blot2015-03-08
* Fix unitialized data when creating TOSERVER_INIT packetLoic Blot2015-03-08
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Clean up database API and save the local map on an intervalShadowNinja2015-03-06
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* Fix some memory leaks on packet sending.Loic Blot2015-02-21