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client.cpp
Commit message (
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Author
Age
...
*
Use integers instead of float values
BlockMen
2014-04-12
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Add support for named threads (atm linux only)
sapier
2014-04-09
*
Cleanup client init states by bumping protocol version
sapier
2014-04-08
*
Pass arguments by reference
Selat
2014-03-12
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Remove lots of dead code
sapier
2014-02-07
*
Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-02-01
*
Add player:set_sky() with simple skybox support
Perttu Ahola
2014-02-01
*
Add propper client initialization
sapier
2014-01-31
*
New HUD element - waypoint.
RealBadAngel
2014-01-26
*
Allow vertical axis particle rotation constraint
khonkhortisan
2014-01-13
*
Fixed minetest reliable udp implementation (compatible to old clients)
sapier
2014-01-10
*
Make MutexQueue use jsemaphore for signaling
sapier
2014-01-10
*
Create new instance of mesh every time it's required (Solves #703)
Perttu Ahola
2014-01-06
*
Remove an unused function and include from client.cpp
PilzAdam
2013-12-15
*
Replace SimpleThread by JThread now implementing same features
sapier
2013-12-15
*
Rewrite client media download and support hash-based remote download
Kahrl
2013-12-13
*
Cleanup jthread and fix win32 build
sapier
2013-12-01
*
Add minetest.swap_node
Novatux
2013-11-30
*
Correct useragent in http queries
proller
2013-11-06
*
Always use builtin JThread library
kwolekr
2013-09-15
*
Use player:set_hotbar_image() instead of hardcoded hotbar.png
PilzAdam
2013-09-05
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Weather backward compatibility
proller
2013-08-02
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
*
Masterserver mods announse, ipv6, better curl errors
proller
2013-07-13
*
When server sends late media, log to errorstream instead of crashing.
Kahrl
2013-07-07
*
Don't rebuild the dummy shader (less SourceShaderCache warning spam)
Kahrl
2013-07-05
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
*
Add support for IPv6
proller
2013-06-23
*
Add drowning
PilzAdam
2013-06-19
*
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
*
Fix typo in particle spawning
MetaDucky
2013-05-20
*
Fix memory leak in MeshUpdateThread
PilzAdam
2013-05-18
*
Add progress bar to item visuals preloading
Zeg9
2013-05-13
*
Fix memory leak: remove InventoryAction after sending and applying
PilzAdam
2013-05-11
*
Generalize hud_builtin_enable into hud_set_flags
kwolekr
2013-04-25
*
Added support to disable built-in HUD elements
Diego Martínez
2013-04-24
*
Fixes possible crash when using hud_change with "align" or "offset"
Diego Martínez
2013-04-23
*
Fix to: addUpdateMeshTaskWithEdge
RealBadAngel
2013-04-23
*
Added offset support for HUD items
Diego Martínez
2013-04-23
*
Added support for alignment in HUD items
Diego Martínez
2013-04-23
*
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
kwolekr
2013-04-18
*
Lua HUD
Jonathon Anderson
2013-04-18
*
fix memory leak in loadMedia
sapier
2013-04-07
*
fix 3d model mesh leak
sapier
2013-04-07
*
Fix nick completion
PilzAdam
2013-04-05
*
Allow spawning particles from the server, from lua
Jeija
2013-03-23
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