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Commit message (Expand)AuthorAge
* Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl2017-12-04
* Load files from subfolders in texturepacksnumber Zero2017-11-17
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-30
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Network: Fix logging into older worlds with base64 hashesSmallJoker2017-09-12
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Clientevent refactor (#6320)Loïc Blot2017-08-28
* Add clientside translations.Ekdohibs2017-08-24
* Network cleanup (#6302)Loïc Blot2017-08-24
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* client.cpp: modernize codeLoic Blot2017-08-16
* Add slippery group for nodes (players/items slide)Wuzzy2017-08-13
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
* Chat protocol rewrite (#5117)Loïc Blot2017-07-16
* Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot2017-07-15
* CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy2017-07-15
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Fix 2 warnings reported by GCCLoic Blot2017-06-20
* Client::makeScreenshot: remove device paramLoic Blot2017-06-19
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* Remove superfluous pointer null checksQrchackOfficial2017-06-10
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker2017-05-19
* When minimap is disabled in configuration, really disable it (#5771)Loïc Blot2017-05-19
* Add function to get server info.red-0012017-05-04
* Sound API: Add fading soundsBrandon2017-05-03
* Client & ClientEnvirnment: don't create fake events (#5676)Loïc Blot2017-04-29
* Fix Travis/unittest broken since b662a45SmallJoker2017-04-29
* Clean up getTime helpersShadowNinja2017-04-28
* Fix #5655 (#5658)red-0012017-04-26
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Player data to Database (#5475)Loïc Blot2017-04-23
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-17
* Android progressbar fix (#5601)Loïc Blot2017-04-16
* LocalPlayer api luaVincent Glize2017-04-08
* [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-08
* [CSM] Add function and chat command to disconnect from server. (#5487)red-0012017-04-01
* Add mesh generation delaynumber Zero2017-03-26
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-19
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-17