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client.h
Commit message (
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Author
Age
*
Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Attached particle spawners
raymoo
2016-10-13
*
Environment cleanup
Loic Blot
2016-10-09
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Client: disable pre v25 init sending by default
est31
2016-08-22
*
Particles: Add option to remove particles on collision
Auke Kok
2016-05-28
*
Move object nametags to camera
RealBadAngel
2016-02-18
*
Use vertices with tangents only when its needed.
RealBadAngel
2016-02-15
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-10-27
*
Hide minimap if it has been disabled by server
est31
2015-09-01
*
Clean up threading
ShadowNinja
2015-08-23
*
Optional reconnect functionality
est31
2015-07-23
*
Client: better m_proto_ver initialisation
est31
2015-07-07
*
Add UpdateThread and use it for minimap and mesh threads
est31
2015-06-29
*
Add minimap feature
RealBadAngel
2015-06-27
*
Add MoveSomewhere inventory action
est31
2015-06-23
*
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
*
Remove unused variable Client::m_active_blocks
nerzhul
2015-04-24
*
Refactor around translatePassword
est31
2015-04-17
*
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Loic Blot
2015-03-31
*
Change error_message from wstring to string
ShadowNinja
2015-03-27
*
Move client packet generators to dedicated functions for:
Loic Blot
2015-03-16
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
*
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
*
Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...
Loic Blot
2015-03-13
*
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
*
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
*
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
*
[Patch 2/4] Network rework: packet writing, sending and cleanups
Loic Blot
2015-02-16
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Network Layer 7 rework (Packet handling)
Loic Blot
2015-02-10
*
Fix local map saving when joining a local server from the server tab
Craig Robbins
2015-01-31
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
*
Fix memory leaks due to messed up memory handling for particles as well as th...
sapier
2015-01-09
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Craig Robbins
2014-12-01
*
Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
*
Add (optional) client-side saving of server map to disk
sfan5
2014-11-19
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
*
Allow taking screenshots of formspecs and move message to chat
BlockMen
2014-09-21
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