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* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-10
* Have the server send the player list to the client (#5924)red-0012017-06-08
* [CSM] Add function to get player privileges (#5933)red-0012017-06-07
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Add function to get server info.red-0012017-05-04
* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-02
* Sound API: Add fading soundsBrandon2017-05-03
* Add clouds APIBen Deutsch2017-04-30
* Client & ClientEnvirnment: don't create fake events (#5676)Loïc Blot2017-04-29
* [CSM] add screenshot api lua (#5674)Vincent Glize2017-04-29
* Fix #5655 (#5658)red-0012017-04-26
* Player data to Database (#5475)Loïc Blot2017-04-23
* Network:Remove old opcodes and fix documentation. (#5573)red-0012017-04-22
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-17
* [CSM] Add function and chat command to disconnect from server. (#5487)red-0012017-04-01
* Fix mismatch struct/class for GameUIFlagsLoic Blot2017-03-26
* Add mesh generation delaynumber Zero2017-03-26
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-19
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-17
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-16
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-16
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-13
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Add particle animation, glowsfan52017-01-18
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Attached particle spawnersraymoo2016-10-13
* Environment cleanupLoic Blot2016-10-09
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Client: disable pre v25 init sending by defaultest312016-08-22
* Particles: Add option to remove particles on collisionAuke Kok2016-05-28
* Move object nametags to cameraRealBadAngel2016-02-18
* Use vertices with tangents only when its needed.RealBadAngel2016-02-15