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path: root/src/client.h
Commit message (Collapse)AuthorAge
* Change way commands are displayed in chat windowGiuseppe Bilotta2011-08-22
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* Clients inform server on wielded itemGiuseppe Bilotta2011-08-11
| | | | | This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
* Keep track of player itemGiuseppe Bilotta2011-08-11
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* Refactor player's eye position codingGiuseppe Bilotta2011-08-11
| | | | | Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
* made screen go slightly blue when underwaterPerttu Ahola2011-07-01
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* map unloading is now a whole lot betterPerttu Ahola2011-06-27
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* even more code refactoringPerttu Ahola2011-06-26
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* farmesh is now usable.Perttu Ahola2011-06-18
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* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-22
| | | | | --HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* new object systemPerttu Ahola2011-04-10
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
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* Chests work now!Perttu Ahola2011-04-04
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
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* Node metadata frameworkPerttu Ahola2011-04-04
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* commit before some more radical changesPerttu Ahola2011-04-03
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* removed Client::isFetchingBlocksPerttu Ahola2011-01-07
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* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
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* new viewing range updater algorithmPerttu Ahola2010-12-26
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* base stuff for item->object conversionPerttu Ahola2010-12-24
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* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
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* fixed crack animation timing in clientPerttu Ahola2010-12-23
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* crafting system!Perttu Ahola2010-12-22
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* Cracking blocks while diggingPerttu Ahola2010-12-21
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* working time-of-day sending from server to clientPerttu Ahola2010-12-20
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* added dedicated server build without irrlichtPerttu Ahola2010-12-19
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* day/night working client sidePerttu Ahola2010-12-19
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* before daynight mesh cachePerttu Ahola2010-12-18
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* before adding day/night lightingPerttu Ahola2010-12-18
| | | | | --HG-- rename : data/light.png => data/cloud.png
* tinkering aroundPerttu Ahola2010-12-14
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* in before messing with face drawing orientationPerttu Ahola2010-12-14
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* license stuffPerttu Ahola2010-11-29
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* fixed face updating slowness bugPerttu Ahola2010-11-29
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* Working version before block send priorization updatePerttu Ahola2010-11-27
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* Initial filesPerttu Ahola2010-11-27