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* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Attached particle spawnersraymoo2016-10-13
* Environment cleanupLoic Blot2016-10-09
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Client: disable pre v25 init sending by defaultest312016-08-22
* Particles: Add option to remove particles on collisionAuke Kok2016-05-28
* Move object nametags to cameraRealBadAngel2016-02-18
* Use vertices with tangents only when its needed.RealBadAngel2016-02-15
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-27
* Hide minimap if it has been disabled by serverest312015-09-01
* Clean up threadingShadowNinja2015-08-23
* Optional reconnect functionalityest312015-07-23
* Client: better m_proto_ver initialisationest312015-07-07
* Add UpdateThread and use it for minimap and mesh threadsest312015-06-29
* Add minimap featureRealBadAngel2015-06-27
* Add MoveSomewhere inventory actionest312015-06-23
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Remove unused variable Client::m_active_blocksnerzhul2015-04-24
* Refactor around translatePasswordest312015-04-17
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-31
* Change error_message from wstring to stringShadowNinja2015-03-27
* Move client packet generators to dedicated functions for:Loic Blot2015-03-16
* Finer progress bar updates when initializing nodesest312015-03-15
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot2015-03-13
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-13
* Clean up database API and save the local map on an intervalShadowNinja2015-03-06
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-16
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-11
* Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins2015-02-11
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-11
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-10
* Fix local map saving when joining a local server from the server tabCraig Robbins2015-01-31
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-09
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins2014-12-01
* Fix client "double saving" simple singleplayer local mapsCraig Robbins2014-11-26
* Add (optional) client-side saving of server map to disksfan52014-11-19
* Recalculate normals for cached meshes.RealBadAngel2014-10-21