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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* Node metadata frameworkPerttu Ahola2011-04-04
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-04
* commit before some more radical changesPerttu Ahola2011-04-03
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* old water removed, some fixes here and therePerttu Ahola2011-01-17
* removed Client::isFetchingBlocksPerttu Ahola2011-01-07
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
* new viewing range updater algorithmPerttu Ahola2010-12-26
* base stuff for item->object conversionPerttu Ahola2010-12-24
* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
* fixed crack animation timing in clientPerttu Ahola2010-12-23
* crafting system!Perttu Ahola2010-12-22
* Cracking blocks while diggingPerttu Ahola2010-12-21
* working time-of-day sending from server to clientPerttu Ahola2010-12-20
* added dedicated server build without irrlichtPerttu Ahola2010-12-19
* day/night working client sidePerttu Ahola2010-12-19
* before daynight mesh cachePerttu Ahola2010-12-18
* before adding day/night lightingPerttu Ahola2010-12-18
* tinkering aroundPerttu Ahola2010-12-14
* in before messing with face drawing orientationPerttu Ahola2010-12-14
* license stuffPerttu Ahola2010-11-29
* fixed face updating slowness bugPerttu Ahola2010-11-29
* Working version before block send priorization updatePerttu Ahola2010-11-27
* Initial filesPerttu Ahola2010-11-27