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client.h
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Author
Age
...
*
Add minimap feature
RealBadAngel
2015-06-27
*
Add MoveSomewhere inventory action
est31
2015-06-23
*
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
*
Remove unused variable Client::m_active_blocks
nerzhul
2015-04-24
*
Refactor around translatePassword
est31
2015-04-17
*
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Loic Blot
2015-03-31
*
Change error_message from wstring to string
ShadowNinja
2015-03-27
*
Move client packet generators to dedicated functions for:
Loic Blot
2015-03-16
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
*
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
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Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...
Loic Blot
2015-03-13
*
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
*
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
*
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
*
[Patch 2/4] Network rework: packet writing, sending and cleanups
Loic Blot
2015-02-16
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Network Layer 7 rework (Packet handling)
Loic Blot
2015-02-10
*
Fix local map saving when joining a local server from the server tab
Craig Robbins
2015-01-31
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
*
Fix memory leaks due to messed up memory handling for particles as well as th...
sapier
2015-01-09
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Craig Robbins
2014-12-01
*
Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
*
Add (optional) client-side saving of server map to disk
sfan5
2014-11-19
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
*
Allow taking screenshots of formspecs and move message to chat
BlockMen
2014-09-21
*
Node highlighting.
RealBadAngel
2014-09-17
*
Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
*
Add download rate to media progress bar (non http mode only!)
sapier
2014-04-29
*
Bunch of small fixes (coding style, very unlikely errors, warning messages)
sapier
2014-04-19
*
Cleanup client init states by bumping protocol version
sapier
2014-04-08
*
Pass arguments by reference
Selat
2014-03-12
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Remove lots of dead code
sapier
2014-02-07
*
Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-02-01
*
Add player:set_sky() with simple skybox support
Perttu Ahola
2014-02-01
*
New HUD element - waypoint.
RealBadAngel
2014-01-26
*
Allow vertical axis particle rotation constraint
khonkhortisan
2014-01-13
*
Make MutexQueue use jsemaphore for signaling
sapier
2014-01-10
*
Create new instance of mesh every time it's required (Solves #703)
Perttu Ahola
2014-01-06
*
Replace SimpleThread by JThread now implementing same features
sapier
2013-12-15
*
Rewrite client media download and support hash-based remote download
Kahrl
2013-12-13
*
Add minetest.swap_node
Novatux
2013-11-30
*
Always use builtin JThread library
kwolekr
2013-09-15
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Remove farmesh
Kahrl
2013-08-13
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