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* commit before some more radical changesPerttu Ahola2011-04-03
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* removed Client::isFetchingBlocksPerttu Ahola2011-01-07
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* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
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* new viewing range updater algorithmPerttu Ahola2010-12-26
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* base stuff for item->object conversionPerttu Ahola2010-12-24
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* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
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* fixed crack animation timing in clientPerttu Ahola2010-12-23
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* crafting system!Perttu Ahola2010-12-22
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* Cracking blocks while diggingPerttu Ahola2010-12-21
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* working time-of-day sending from server to clientPerttu Ahola2010-12-20
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* added dedicated server build without irrlichtPerttu Ahola2010-12-19
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* day/night working client sidePerttu Ahola2010-12-19
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* before daynight mesh cachePerttu Ahola2010-12-18
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* before adding day/night lightingPerttu Ahola2010-12-18
| | | | | --HG-- rename : data/light.png => data/cloud.png
* tinkering aroundPerttu Ahola2010-12-14
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* in before messing with face drawing orientationPerttu Ahola2010-12-14
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* license stuffPerttu Ahola2010-11-29
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* fixed face updating slowness bugPerttu Ahola2010-11-29
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* Working version before block send priorization updatePerttu Ahola2010-11-27
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* Initial filesPerttu Ahola2010-11-27