Commit message (Collapse) | Author | Age | |
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* | Pass arguments by reference | Selat | 2014-03-12 |
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* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
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* | Remove lots of dead code | sapier | 2014-02-07 |
| | | | | | Add check for datatype overflows use native datatype indices instead of fixed 16bit/32bit ones | ||
* | Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵ | Perttu Ahola | 2014-02-01 |
| | | | | brightness | ||
* | Add player:set_sky() with simple skybox support | Perttu Ahola | 2014-02-01 |
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* | New HUD element - waypoint. | RealBadAngel | 2014-01-26 |
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* | Allow vertical axis particle rotation constraint | khonkhortisan | 2014-01-13 |
| | | | | | | | Use tables for adding particles, deprecate former way. separate particles(pawner) definition, add default values, work with no arguments | ||
* | Make MutexQueue use jsemaphore for signaling | sapier | 2014-01-10 |
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* | Create new instance of mesh every time it's required (Solves #703) | Perttu Ahola | 2014-01-06 |
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* | Replace SimpleThread by JThread now implementing same features | sapier | 2013-12-15 |
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* | Rewrite client media download and support hash-based remote download | Kahrl | 2013-12-13 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863. | ||
* | Add minetest.swap_node | Novatux | 2013-11-30 |
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* | Always use builtin JThread library | kwolekr | 2013-09-15 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Remove farmesh | Kahrl | 2013-08-13 |
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* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
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* | Add support for IPv6 | proller | 2013-06-23 |
| | | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled) | ||
* | Add drowning | PilzAdam | 2013-06-19 |
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* | Add progress bar to item visuals preloading | Zeg9 | 2013-05-13 |
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* | Generalize hud_builtin_enable into hud_set_flags | kwolekr | 2013-04-25 |
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* | Added support to disable built-in HUD elements | Diego Martínez | 2013-04-24 |
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* | Added offset support for HUD items | Diego Martínez | 2013-04-23 |
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* | Added support for alignment in HUD items | Diego Martínez | 2013-04-23 |
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* | Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification | kwolekr | 2013-04-18 |
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* | Lua HUD | Jonathon Anderson | 2013-04-18 |
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* | Fix nick completion | PilzAdam | 2013-04-05 |
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* | Allow spawning particles from the server, from lua | Jeija | 2013-03-23 |
| | | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h | ||
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Add particles | Jeija | 2013-01-14 |
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* | Fix buttons not working for Lua-triggered formspecs | sapier | 2013-01-07 |
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* | Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua | sapier | 2013-01-02 |
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* | Make m_media_fetch_threads to contain MediaFetchThread* instead of ↵ | Ilya Zhuravlev | 2012-12-17 |
| | | | | MediaFetchThread | ||
* | Added ability to fetch media from remote server (using cURL library) | Ilya Zhuravlev | 2012-12-16 |
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* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 |
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* | Default server step to 0.1s and sync object/player update intervals to it | Perttu Ahola | 2012-11-26 |
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* | Detached inventories | Perttu Ahola | 2012-07-24 |
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* | minetest.register_on_player_receive_fields() | Perttu Ahola | 2012-07-22 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Implement sign using form field protocol | Perttu Ahola | 2012-06-03 |
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* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
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* | Almost support loading sounds from server | Perttu Ahola | 2012-03-25 |
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* | Texture cache -> Media cache WIP | Perttu Ahola | 2012-03-25 |
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* | Cache textures by checksum | Jonathan Neuschäfer | 2012-03-25 |
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* | Lua API for playing sounds | Perttu Ahola | 2012-03-24 |
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* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
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* | c55sound continued | Perttu Ahola | 2012-03-24 |
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