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* Properly update textures in node definitionsPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-17
* Handle death and respawn betterPerttu Ahola2011-10-15
* Improve mobv2Perttu Ahola2011-10-15
* mobv2Perttu Ahola2011-10-15
* Added sprite extruderKahrl2011-09-19
* attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...Kahrl2011-09-08
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| * Display which tool the player is holdingJacobF2011-09-07
* | Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
* | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-07
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* Change way commands are displayed in chat windowGiuseppe Bilotta2011-08-22
* Clients inform server on wielded itemGiuseppe Bilotta2011-08-11
* Keep track of player itemGiuseppe Bilotta2011-08-11
* Refactor player's eye position codingGiuseppe Bilotta2011-08-11
* made screen go slightly blue when underwaterPerttu Ahola2011-07-01
* map unloading is now a whole lot betterPerttu Ahola2011-06-27
* even more code refactoringPerttu Ahola2011-06-26
* farmesh is now usable.Perttu Ahola2011-06-18
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-22
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* new object systemPerttu Ahola2011-04-10
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* Chests work now!Perttu Ahola2011-04-04
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* Node metadata frameworkPerttu Ahola2011-04-04
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-04
* commit before some more radical changesPerttu Ahola2011-04-03
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* old water removed, some fixes here and therePerttu Ahola2011-01-17
* removed Client::isFetchingBlocksPerttu Ahola2011-01-07
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
* new viewing range updater algorithmPerttu Ahola2010-12-26
* base stuff for item->object conversionPerttu Ahola2010-12-24
* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
* fixed crack animation timing in clientPerttu Ahola2010-12-23
* crafting system!Perttu Ahola2010-12-22
* Cracking blocks while diggingPerttu Ahola2010-12-21
* working time-of-day sending from server to clientPerttu Ahola2010-12-20
* added dedicated server build without irrlichtPerttu Ahola2010-12-19
* day/night working client sidePerttu Ahola2010-12-19
* before daynight mesh cachePerttu Ahola2010-12-18
* before adding day/night lightingPerttu Ahola2010-12-18
* tinkering aroundPerttu Ahola2010-12-14