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client.h
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Author
Age
...
*
Crafting definition in scripts
Perttu Ahola
2011-11-29
*
Node definition names
Perttu Ahola
2011-11-29
*
Improve loading screen and protocol
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
Properly update textures in node definitions
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-20
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Display RTT (round trip time, ping) on client status text
Perttu Ahola
2011-10-17
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Handle death and respawn better
Perttu Ahola
2011-10-15
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Improve mobv2
Perttu Ahola
2011-10-15
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mobv2
Perttu Ahola
2011-10-15
*
Added sprite extruder
Kahrl
2011-09-19
*
attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...
Kahrl
2011-09-08
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*
Display which tool the player is holding
JacobF
2011-09-07
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Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-09-08
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Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
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/
*
Change way commands are displayed in chat window
Giuseppe Bilotta
2011-08-22
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Clients inform server on wielded item
Giuseppe Bilotta
2011-08-11
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Keep track of player item
Giuseppe Bilotta
2011-08-11
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Refactor player's eye position coding
Giuseppe Bilotta
2011-08-11
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made screen go slightly blue when underwater
Perttu Ahola
2011-07-01
*
map unloading is now a whole lot better
Perttu Ahola
2011-06-27
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even more code refactoring
Perttu Ahola
2011-06-26
*
farmesh is now usable.
Perttu Ahola
2011-06-18
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player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
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Added the ability to change your password (via pause menu)
Ciaran Gultnieks
2011-05-22
*
Passwords - password entry at main menu, stored and checked by server
Ciaran Gultnieks
2011-05-20
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
new object system
Perttu Ahola
2011-04-10
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
*
Chests work now!
Perttu Ahola
2011-04-04
*
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
*
Node metadata framework
Perttu Ahola
2011-04-04
*
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-04
*
commit before some more radical changes
Perttu Ahola
2011-04-03
*
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
*
removed Client::isFetchingBlocks
Perttu Ahola
2011-01-07
*
drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
*
new viewing range updater algorithm
Perttu Ahola
2010-12-26
*
base stuff for item->object conversion
Perttu Ahola
2010-12-24
*
changes to handing of digging (non backwards-compatible i guess)
Perttu Ahola
2010-12-23
*
fixed crack animation timing in client
Perttu Ahola
2010-12-23
*
crafting system!
Perttu Ahola
2010-12-22
*
Cracking blocks while digging
Perttu Ahola
2010-12-21
*
working time-of-day sending from server to client
Perttu Ahola
2010-12-20
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
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