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path: root/src/client.h
Commit message (Collapse)AuthorAge
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
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* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
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* Added offset support for HUD itemsDiego Martínez2013-04-23
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* Added support for alignment in HUD itemsDiego Martínez2013-04-23
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* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
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* Lua HUDJonathon Anderson2013-04-18
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* Fix nick completionPilzAdam2013-04-05
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* Allow spawning particles from the server, from luaJeija2013-03-23
| | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add particlesJeija2013-01-14
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* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
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* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
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* Make m_media_fetch_threads to contain MediaFetchThread* instead of ↵Ilya Zhuravlev2012-12-17
| | | | MediaFetchThread
* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
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* ShaderSource and silly example shadersKahrl2012-12-02
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* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-26
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* Detached inventoriesPerttu Ahola2012-07-24
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* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
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* Optimize headersPerttu Ahola2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Implement sign using form field protocolPerttu Ahola2012-06-03
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* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* Almost support loading sounds from serverPerttu Ahola2012-03-25
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* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
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* Cache textures by checksumJonathan Neuschäfer2012-03-25
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* Lua API for playing soundsPerttu Ahola2012-03-24
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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* c55sound continuedPerttu Ahola2012-03-24
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* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
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* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
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* Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola2012-03-15
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
| | | | Defaults modified from original: alpha=200, key=F10
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
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* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
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* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Crafting definition in scriptsPerttu Ahola2011-11-29
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* Node definition namesPerttu Ahola2011-11-29
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* Improve loading screen and protocolPerttu Ahola2011-11-29
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* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
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* Properly update textures in node definitionsPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
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