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Commit message (Expand)AuthorAge
* Fix #5655 (#5658)red-0012017-04-26
* Player data to Database (#5475)Loïc Blot2017-04-23
* Network:Remove old opcodes and fix documentation. (#5573)red-0012017-04-22
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-17
* [CSM] Add function and chat command to disconnect from server. (#5487)red-0012017-04-01
* Fix mismatch struct/class for GameUIFlagsLoic Blot2017-03-26
* Add mesh generation delaynumber Zero2017-03-26
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-19
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-17
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-16
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-16
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-13
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Add particle animation, glowsfan52017-01-18
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Attached particle spawnersraymoo2016-10-13
* Environment cleanupLoic Blot2016-10-09
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Client: disable pre v25 init sending by defaultest312016-08-22
* Particles: Add option to remove particles on collisionAuke Kok2016-05-28
* Move object nametags to cameraRealBadAngel2016-02-18
* Use vertices with tangents only when its needed.RealBadAngel2016-02-15
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-27
* Hide minimap if it has been disabled by serverest312015-09-01
* Clean up threadingShadowNinja2015-08-23
* Optional reconnect functionalityest312015-07-23
* Client: better m_proto_ver initialisationest312015-07-07
* Add UpdateThread and use it for minimap and mesh threadsest312015-06-29
* Add minimap featureRealBadAngel2015-06-27
* Add MoveSomewhere inventory actionest312015-06-23
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Remove unused variable Client::m_active_blocksnerzhul2015-04-24
* Refactor around translatePasswordest312015-04-17
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-31