Commit message (Collapse) | Author | Age | ||
---|---|---|---|---|
... | ||||
* | Refactor player's eye position coding | Giuseppe Bilotta | 2011-08-11 | |
| | | | | | Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game. | |||
* | made screen go slightly blue when underwater | Perttu Ahola | 2011-07-01 | |
| | ||||
* | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 | |
| | ||||
* | even more code refactoring | Perttu Ahola | 2011-06-26 | |
| | ||||
* | farmesh is now usable. | Perttu Ahola | 2011-06-18 | |
| | ||||
* | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 | |
| | | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c | |||
* | Added the ability to change your password (via pause menu) | Ciaran Gultnieks | 2011-05-22 | |
| | | | | | --HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b | |||
* | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | 2011-05-20 | |
| | ||||
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 | |
| | ||||
* | new object system | Perttu Ahola | 2011-04-10 | |
| | ||||
* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 | |
| | ||||
* | Chests work now! | Perttu Ahola | 2011-04-04 | |
| | ||||
* | fully implemented the sign with the new framework | Perttu Ahola | 2011-04-04 | |
| | ||||
* | Node metadata framework | Perttu Ahola | 2011-04-04 | |
| | ||||
* | Made a proper queued thread to client for handling some block mesh updates. ↵ | Perttu Ahola | 2011-04-04 | |
| | | | | Also made client mutex-free to allow easier adding of new stuff. | |||
* | commit before some more radical changes | Perttu Ahola | 2011-04-03 | |
| | ||||
* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 | |
| | ||||
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 | |
| | ||||
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 | |
| | ||||
* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 | |
| | ||||
* | removed Client::isFetchingBlocks | Perttu Ahola | 2011-01-07 | |
| | ||||
* | drawing range updater update and myrand() (but not usage of it) | Perttu Ahola | 2010-12-26 | |
| | ||||
* | new viewing range updater algorithm | Perttu Ahola | 2010-12-26 | |
| | ||||
* | base stuff for item->object conversion | Perttu Ahola | 2010-12-24 | |
| | ||||
* | changes to handing of digging (non backwards-compatible i guess) | Perttu Ahola | 2010-12-23 | |
| | ||||
* | fixed crack animation timing in client | Perttu Ahola | 2010-12-23 | |
| | ||||
* | crafting system! | Perttu Ahola | 2010-12-22 | |
| | ||||
* | Cracking blocks while digging | Perttu Ahola | 2010-12-21 | |
| | ||||
* | working time-of-day sending from server to client | Perttu Ahola | 2010-12-20 | |
| | ||||
* | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 | |
| | ||||
* | day/night working client side | Perttu Ahola | 2010-12-19 | |
| | ||||
* | before daynight mesh cache | Perttu Ahola | 2010-12-18 | |
| | ||||
* | before adding day/night lighting | Perttu Ahola | 2010-12-18 | |
| | | | | | --HG-- rename : data/light.png => data/cloud.png | |||
* | tinkering around | Perttu Ahola | 2010-12-14 | |
| | ||||
* | in before messing with face drawing orientation | Perttu Ahola | 2010-12-14 | |
| | ||||
* | license stuff | Perttu Ahola | 2010-11-29 | |
| | | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt | |||
* | fixed face updating slowness bug | Perttu Ahola | 2010-11-29 | |
| | ||||
* | Working version before block send priorization update | Perttu Ahola | 2010-11-27 | |
| | ||||
* | Initial files | Perttu Ahola | 2010-11-27 | |